Don't forget there's maintenance today :P
dwood15
[quote who="Annatar11" reply="1" id="2026417"]The ICO server is down for maintenance for a while, Yarlen posted a news blurp a little while ago [/quote] Oh hey Lookie there. They should have sent a message to all the other players online
In the middle of my game Sins D/c from ICO. Two questions because of this. Does that mean I lose my connection with the other players? My Trace rt command gets up to the 16th hop and then it loses connection (after connecting to stardock)
no hostile Colony ships remain in MP
[quote who="CanadaMan777" reply="8" id="2009176"]Its a shame that we can't have a halo in a halo mod, but we can at least try to bring in the glorious ships that the Halo series has. Besides hopefully they'll open that area up with an update or something. Sigh...[/quote] It is a shame isn't it? Why not simply have it in the mod for looks?
[quote who="Twadrules" reply="11" id="2009379"]i reallly like the ability of the advent to see inside a system that your culture dominates, very usefull. And their super-cultural-cannon does just that, it doesnt change allegiance directly... when shot, look at the lines turn to your color at an insane speed. Good to get recon information many systems away.[/quote] Yet that information is harder to take advantage of in those kinds of games when Vasari cannons
I sent you a pm on the sins forum *doesn't know how this whole intermingling with stardock sites works*
Okay I shouldn't have posted here i'm retarded :lol: I'll pm you on sinsofasolarempire
[quote who="CanadaMan777" reply="25" id="2003641"]My new years resolution is to have this mod basically finished up by at least this Summer. Gotta go hop back on it![/quote] Get to it!! btw where is the mod at right now because I don't want to read it all again.
Bandwagons suck people. I respect Microsoft for the message they are sending. Mac is this whole high and mighty thing while those who use PC are just normal people. Mac is targeted to the "cool" people, which is very condescending. You guys need to get slapped in the face by reality if you think those ads are crap.
[quote who="CanadaMan777" reply="19" id="1876642"]Oh yeah for the missiles I just solved the problem by merging the Halo mod with bailknights. Now the trails look excellent![/quote] But what about the NUMBER of missiles being fired?
This thread has been done before. Search is your friend in forums this large.
What about slowing down scout ships to the speed of, say a light frigate? Removing the ability to auto-scout might also balance these scouts. In halo ships I imagine would move a lot slower so I say that we put every ship at 75% of their normal speed, and the scout ship no faster than a light frigate, or make a longsword faster than a scout, thus if a covenant scout appears you have a chance to shoot it down. In my opinion the halo mod would function best with a Multi
Well the Devs needed to see what it is that players do in games.
90% of what I want is pretty simple it could be done with an update.
[quote]They most likely were for an old version of the game. What patch are you running?[/quote] That or they were for the new version and he's running 1.0
[quote]INSANE[/quote] Albert Einstein once said “The definition of insanity is doing the same thing over and over again and expecting different results”. Think about this quote for a second and ask yourself, does this quote apply to the way you play sins?
[quote]Thanks for all of your replies.If it is a ship's ability to heal itself or a friendly, then wouldn't these ships run out of "juice". I question this since many of these fleet combats lasted at least 10 minutes long. Heck there was one instance where I had two shield structures overlapping my fleet and I still lost.How could over 100 mixed ships and 120 mixed strikecraft all firing at the same target not kill it? You would think the other healing abilities would run out after healing so mu
[quote]Seems a bit pointless. Most of the time its Rebels attacking them, and they have enough planet defenses to take care of them.I've also seen the case where the planet being attacked was wiped out, the AI constantly asked me for help, and yet the next planet along was churning out a huge battlefleet and sending it the other way. Could have redirected 6 ships and saved its own planet, but instead it tells me to go yonks out of my way to save it. Not very bright ! I let it be killed and then
[quote]nothing about this thread is funny, especially the opening "comedy" routine.[/quote] Agreed. And maybe a little bit late but I don't care
MMORTS!!!!!! I hate you all, I've been dreaming of an mmorts for years now and here you are, posting the idea for it before I get to! Stardock really would have a massive chance to shine if they could get Ironclad to start tossing the idea around for such a game.
[quote]Play as the advent[/quote] ROFL! Yeah I KNR? as of 1.09 * kind of offtopic* Vasari have like no power any more. Their econ is the worst of any, and yet we have to pay 500 Crystal just to get the RA to one phase stab AFTER spending like 6,000 creds just to get the ability to USE the RA, not to mention building those stabs. That was not good in any way whatsoever for shorter games. Would have been much better putting the money required
[quote]The exploration already costs too much and removing this bug/feature just makes exploration never used in real game.[/quote] Not true! If the games are longer, it isn't. People begin to explore in larger maps which generally take longer. I think that in sins there should maybe be a feature where if the map size has some 40 or less planets, then the sensors tell you if there is an artifact. If more than forty planets, then we are left on our own. Hows about that?
You guys also have to take into account that there are those who have been lurking on these threads, just excited as you are about the mod. Captkeys and the rest of the mod dev team should be the ones deciding this. I could have posted about a million ideas but just because I gave millions of ideas does that make me any more rightful to doing the beta? Not really, it might make me a little more snobby, as many have previously shown. (Not limited to this mod or even this game'
I was wondering if anyone would like to do a starcraft full conversion mod? Or even just start a discussion on such an idea.