[quote]So that was a bounty indicator? Nice. Even more visual cues without needing to review all the messages I missed after listening to battle chatter. Too bad it'll clutter already small screen real estates of those playing at 1024 x 768.[/quote] That gave me another idea - Miniaturizing that menu LOL well. Maybe an orange arrow thing like you have to change names and such on the window so you can close it without having to go into the menu to close it.
dwood15
Alloy isn't working for me but i digress- I can host with or without it, thanks to my knowledge of Routers. I just hate having to do a DMZ in order to host a game. (And yes, I DO know how to portforward and have already tried) I agree with you all pretty much. Though they should Open the game up more and let modders VOLUNTEER to do things for ICO. now there's an idea.
[quote]New features are highly unlikely to be added to the patch, especially those that would require an engine re-write such as a good chunk of these[/quote] I can only think of the triggers as something that would require an engine rewrite.
yeah but skilled clans? the number of clans doesn't matter, I want clans with skill so we can learn to be better players.
[quote]"Not TEC", "Not Advent", and "Not Vasari", added to the race selection. I've wanted that for many games.[/quote] that's when u call in the mod teams
I have seen a lot of threads of bugs and things people want explored/added. Here I would like people to say what they want to be added to sins. This isn't an expansion thread so these are mostly major gameplay, ui and other types of tweaks with sins we want added/changed with the next patch release. I looked around, and having found no other topic quite like this, decided it was safe to do so. the new black market quick-menu: At first, I didn't realize what th
Lol whuts ur problem? It's a game with literally no DRM (Install as many times as you want) and you are complaining because you have to register to download an update? Tho personally I don't care for Impulse but what on earth is this? Someone call Snow White cuz Grumpy's on the couch.
Aint that the truth? Only colonize if you have enough to upgrade a planet's civ infra two times. Then you won't lose money for that planet.
What I think would be cool is to have the Pirates be able to produce their own units in a shipyard when they get attacked, as well as have the pirate base not have a negative income.
Here is a review. I don't know what to say about it though. [link="http://www.maximumpc.com/article/sins_a_solar_empire_and_me_a_story_addiction_heartache_and_true_love"]WWW Link[/link]
I Agree with Zwanglos Wholeheartedly. Sins was made for massive maps and massive battles. It was literally designed for that kind of stuff. So when your fleet dies, should you not have back the upkeep because you would no longer have any supply chains. I think that instead, a fleet, when built, should remove citizens from the local planet because where are you getting your pilots and crews from?
I want a way to block other players, even a perma-ban from games, as well as a chat filter. Heck, i'll try to make myself one if you show me where lol.
It would be cool for there to be an "icon" artifact in one of the planets, which could, when found, be transported to Halo and activate halo, should the player wish.
This is killing me. Opened Ports, Accepting Inbound and Outbound, Even tried DMZ-ing my computer, but still didn't work. I don't have TS so if you wish, my xfire is: dazerl UPnP? never had a problem with it before yet the router has no for-sure indication that I can even turn it on or off. I would really love to figure out how to get it to work, not only for the gaming but for the IT experience.