cyzian

cyzian

Joined Member # 3260450
1 Posts 10 Replies 350 Reputation

[quote]Point is, that's still under 1% percent of the humans making a guess and actually being remotely right. That means there's probably a 5% chance of one person on this forum actually coming close to making a right guess. Being extremely optimistic that is.5% is still better than nothing, though...isn't it?Actually, Jules Verne predict something like the Internet and pocket calculator too...you can't underestimate human imagination...[/quote] I'm not, I'm sure there's a few people w

262 Replies 633,128 Views

Well, I know it isn't directed at me, but to reply to it anyway. I certainly don't think they're all the same, the ones that actually do give a quality product and support will certainly end up on my game shelf. Actually, I do wonder. How does it work it funding at Ironclad? Is there some group funding it all and reaping the benefits?

381 Replies 984,348 Views

In my opinion, the game companies are screwing the customers harder than that the pirates are screwing the game companies. Like Zaisha said, it's basicly a cartel. That's really the big problem (by far not only in the entertainment industry). There's a bunch of producers working in the same market. They know not to lower their prices because they know when they do that so will the other guy, and all producers would get stuck into lowering their prices untill they're at a minimum and th

381 Replies 984,348 Views

[quote]Do you honestly think anyone during the civil war could have predicted ICBMs, helicopters, guided missiles, computers, or infrared cameras? No, they couldn't have.You have too little faith in Human Imagination. More importantly, your knowledge of history is lacking...American Civil War: 1861–1865ICBM: Jules Verne: From the Earth to the Moon: 1865 Rockets have been used as weapons since the 13th century. Jules had the basic idea of the multi-stage rocket. If you can concep

262 Replies 633,128 Views

I have a noob question as well, but it doesn't seem worth making a new post. I've been playing for a while now and still haven't figured out what a positive or negative gravity well radius means. Does it change the room you have to build structures?

6 Replies 4,648 Views

[quote]I believe space warfare in the future is going to be less navy style standoffs and more siege. After all, the most valuable thing in space is a planet for the large amounts of resources close to a potential home for future populations.The new craft will be large transport whose first role is to move soldiers to both unoccupied and enemy worlds. Their secondary role will to be siege units to disable planetary defense such as platforms and military installations.The weapons we have on the c

262 Replies 633,128 Views

[quote]Well, the "group jump" only waits for 90% of your fleet to be ready before jumping. So, in essense, it does behave as you describe, only with a higher threshold. [/quote] Which is the problem, my reinforcements come in big groups which are larger than 10%. If they did remove it completely that's too bad.

3 Replies 7,051 Views

What would be nice if the button for ''some grouped'' when phase jumping would be useable. Sometimes I'm about to jump and most of the fleet is ready but there's a small group still on the other side of the planet. Ofcourse I just set it to jumping right away and once they have set it back to ''all grouped''. But on big maps when using multiple fleets I don't have time to do that every time. And the option exists already anyway (when a fleet is ordered to phase jump, and then more units are adde

3 Replies 7,051 Views

I think there's a good midway solution to the fact there's no good tactical defense and that people really want moons and such. Some planets could have a moon, maybe two or three. On a moon you can build one structure so you would have to choose. Possible structures would be large cannons, large hangar bays, large repair bays and such. So, if you had one moon on a planet, you'd have to choose wheter you want a large cannon or a lots of extra squadrons. Ofcourse you could also build larg

169 Replies 186,341 Views

Well, it's not the same for supcom I think. The capitalism/communism isn't that obvious in it. But UEF (blue) does sound a resemblence and Cybran (red, doh) are rebels. Aeon don't fit the picture, they're just fanatics. But if you take c&c games, it's always been there.

7 Replies 11,585 Views

Has anybody else noticed how every faction seems to be strongly influenced by real political systems. I mean, it's obvious. The tec are capitalists with their free trade, just look at their tech tree. Opening up new markets and such. The advent are obviously communists, with their unity and collectivism. And the Vasari are fascists, locking down whole worlds and controlling the populations and using propaganda. It isn't a 100% percent but the resembles are very clear, am I wro

7 Replies 11,585 Views