ZEROibis

ZEROibis

Joined Member # 3260586
0 Posts 53 Replies 67 Reputation

Personally I think that the second, ect expansion should focus on a very advanced fleet management system. A dynamic and powerful fleet management system has never been developed and I think that this game is a perfect opportunity for one because of its different races, units and scale. I am talking about a system that can be easy for noobs and as advanced as a player wishes and maybe even an option to not use it at all for those players that would rather just throw there f

15 Replies 5,186 Views

Grafix and game play changes: Jump gates should be around the planets. If destroyed only large ships can jump in unless a large ship is in the group of units jumping. Ships should make the jump holes from the show and the shadows should just phase in and out. If a gate is destroyed trade port is disabled on that planet, also trade ships should skip the planet as if it was not there. If that is not possible disabling trade port for that planet should be fine at least it takes away the

311 Replies 482,225 Views

I think it would be cool to just split it into 3 fractions to make it easier. This way you can justify more capital ships that are actually ones from the series. Please forgive misspellings... Fractions: Shadow alliance, Aliance, Vorlon/ancient Shadow alliance: shadow forces mixed with clarks earth forces and psycorps along with cintary and maybe some of the other races that were shown in crusade. Alliance: Babylon 5 forces

311 Replies 482,225 Views