Hi, I'm searching for a mod with the races of the X3-Game. Is there any mod with them?
Cherryllha
Well, I (or better I say GoaFan did it for me) tried to convert a xsi model to mesh, and the result was that: Ignoring unknown material type (24): DefaultLib.Scene_Material Ignoring unknown material type (24): Mon_Calamari_MC75.Mesh1ClsMaterial4 Ignoring unknown material type (24): Mon_Calamari_MC75.Mesh1ClsMetal_Aluminum_Co rrugated Ignoring unknown material type (24): Mon_Calamari_MC75.Mesh1ClsM_0135_DarkGray Ignoring unknown material type (24): Mon_Calamari
Just an idea, what about a database to share ship models? I'm sure there are a lot of members in this community who have no time or are not able (like me) to make a mod out of their models. In a database they could make some of their models public or post unready models. The latter could get overhauled by other members (if they think the model is good) to make them playable in the game. Just look at all these beautiful models at the "show off your model"-thread (<a href="https://f
Okay, now I've got it. I tried to get an - untextured - version of the ship in the game, and it failed (there was nothing to see in the game, the TEC Light Frigate with my own model was nothing but air ;) ) could anybody take a look at this? http://www.filefactory.com/file/cc7dc0b/n/Mon_Calamari_Mc_75.xsi by the way, it's big...
http://www.filefactory.com/file/c33faaa/n/MonCalCruiser_Trial.exp here is the scene file, it seems as if it didn't work...
Ah well okay thanks a lot, I'll try it :D
You'll see I have no experience with modding, and so i have three questions: 1. How can I get the Frigate_PsiLight file? Have I to use the convert xsi and how can I convert them? 2. do you mean that I have to replace the "frigate_psilight" with my own model? 3. I'm not sure if you answered directly at my question (if I just misanderstanded you, pleas forgive me ;) ) : how can I make all the meshes visible in the modtool?
http://imageshack.us/photo/my-images/810/screenshotsketchupcruis.jpg/ This is the view on the explorer; for me it seems fine, or is there something wrong? How can I make all this visible?
okay I'll post it when I'm back home from holidays ;)
Well I tried to act like in the tutorial, but same problem. Nothing appeared in XSI. If somebody could convert the file successfully in XSI and load it up somewhere I can download it he will earn a lot of Karma from me :D
Hi, I'd like to import a model from sketchup (google model program) to softimage to import this to sins. Unfortunately, my first trials have missed their aim and so I'm asking here. I'd like to import this model here to softimage: http://sketchup.google.com/3dwarehouse/details?mid=f3679d936c647d1d663d0a884a3a203d&prevstart=0 First I exported
Maybe I'll try it when I've got time ;) thanks for these infos :D
I just want to have the aesthetic aspect of this idea :D
Hi, could it be possible to change planets to Suns, which have got one up to five planets, but everything in only one gravity well. That what stars are in vanilla could be a galactic centre, so we've got a bigger dimensions in the same game.
Thanks a lot! I was able to edit what I liked to edit :D @ Requiem-Team: I'm not sure if this could be convenient to ur mod, but what about a new class of ships called destroyer? They are between cruisers and frigates and they have medium strong weapons (different weapons, one single ship has both torpedos and lasers), a little bit stronger as light and long ranged frigates, but not as strong as heavy cruisers. Their special ability is that every ship in a certain radius g
Thank you GoaFan77. My problem now is that the editor isn't able to read the entity-files in the way I can edit them. If I open for example the Frigate_ALL_long_range the result is this: [code="xml"]BIN F r i g a t e G r a v i t y W e l l L r m F r i g a t e L o n g R a n g e M A I N V I E W I C O N _ F R I G A T E _ A L L _ R A N G E F R I G A T E P I C _ A L
[quote] It doesn't take "uber" skills, but you might have to play with it a while to get it to look professional. Technically the only change you'll have to make is in this section. MeshNameInfoCount 1 MeshNameInfo meshName "FRIGATE_ALL_MC30c" criteriaType "None" Just switch the mesh name line between them and the models will be switched. However, things like strings and unit icons will still be the sam
thank you and sorry for double post great job, btw :D is it possible (without any upper modding-skills) to change the models of ships between two utilitys? I'd like to have the Mon Calamari Mc30b as long range frigate and the marauder as anti-strike craft escort. How can I change the models of them? And, last but not least, you'll probably know the "Awakening of the Rebellion" Mod for Empire at War. I really love the model of the Mc 75. Is it possible to conver
My problem si that every model is invisible, so I can't see the planets, structures, ships, just their symbols. what have I to do to fix the problem? btw I've got the recent version for entrenchemtn.
Hi, I've got sins and entrenchment. I downloaded the recent entrenchment version of star wars requiem mod and it worked so far, but in the game all units, planets and others are invisible. what could be the problem? EDIT: not rebellion mod but requiem :D