[quote who="Darvroth" reply="3735" id="3294955"] Quoting HMS-ARKROYAL, reply 3734 although i still see my fleet building badgers Badgers are supposed to have a rear firing weapon which will be fixed in a future upgrade. While a little slower Badgers are a very good fighter and coupled with the cheaper AM and faster build time as compared to the Firebolt or Thunderbolts. We may have to tweak them a bit. I'll play with it and see about additional tweaks.[/quote] &nb
HMS-ARKROYAL
Update on the strike craft problem i was having. Seems that AM was the main issue, although i still see my fleet building badgers when i have not told them to ESPECIALLY when i'm building thunderbolts after i have selected a group of ships, it's not so bad if you go and do it 1 by 1 but that's not always an option. However i can live with that problem as there not so bad. keep up the work.
[quote who="TobiWahn_Kenobi" reply="3722" id="3294013"] We'll probably use the additional Weapons in rebellion for some Anti-Fighter capabilities. But thats up for discussion[/quote] Sounds good,even if you added more 'power' to the ships already holding anti-fighter weapons would be awesome. [quote who="TobiWahn_Kenobi" reply="3722" id="3294013"]You need to research the fighter types. Every fighter needs to be researched. Also, we use M
There is a problem with strike craft. They are a real pain to build after you load a game. some capital ships refuse to build any at all and other ships refuse to build some certain types. Badger seem to be the most compliant, and thunderbolts seem the most hassle. AFTER A LOAD - a fresh game is perfectly fine. It's really annoying and impossible to win against EA without them even on easy AI as th
[quote who="ZombiesRus5" reply="1442" id="3288058"] Quoting HMS-ARKROYAL, reply 1437As a side note im on Diplomacy, so i'm guessing titans make a MASSIVE difference. I don't even remember what diplomacy balance was like [/quote] Not perfect is the answer lol! it's still very enjoyable though :)
As a side note im on Diplomacy, so i'm guessing titans make a MASSIVE difference. I normally just do 1v1 (ai) and my normal pattern is to grab as many local planets as possible with the fleet i have, boost my resources then start a defensive fleet, once that is done i turn my attention to bolstering that with tech/research. Then i would start a second fleet for patrols/colonizing. and from that start setting up what i ne
[quote who="ZombiesRus5" reply="1430" id="3286811"] Would you be willing to post or PM me a replay of one of your games and the EnabledMods.txt you used? I am pretty good at this game both in SP and MP so it's somewhat easy for me to take on the AI regardless of balance. This would help me see what you went for and if there are some balance tweaks I could me. [/quote] [quote who="Connoyt" reply="1431" id="3287503"] I think I kno
[quote who="ZombiesRus5" reply="1427" id="3286771"] Quoting HMS-ARKROYAL, reply 1424Hi, is there anyway to scale the difficulty down? I'm a fortifier and find it almost impossible to enjoy a quick game as the enemy always have 10x the fleet i do in the same amount of time, it's do-able but not always fun, it's fine for the longer drawn out games of tactics etc but sometimes i like sticking it on easy and just going from system to system with an an
[quote who="TobiWahn_Kenobi" reply="3593" id="3286520"] Still, 0.43 is actually almost done, so it can't be that long till release. [/quote] This is very good news! get well soon!
Hi, is there anyway to scale the difficulty down? I'm a fortifier and find it almost impossible to enjoy a quick game as the enemy always have 10x the fleet i do in the same amount of time, it's do-able but not always fun, it's fine for the longer drawn out games of tactics etc but sometimes i like sticking it on easy and just going from system to system with an annihilation force for fun. but seems with this mod, even on easy it's closer to hard
[quote who="TobiWahn_Kenobi" reply="2933" id="3063097"] Quoting HMS-ARKROYAL, reply 2932for EA antimatter...it's really slow regeneration i just noticed at end game (13 hours play time so far haha) im having to scuttle and re-build antimater refuiling stations all the time just to keep the fleet in around 25-50% of there antimatter is this intended? Honestly, no. We sometimes just guessed values. I am in the unfortunate position not to be able to pla
for EA antimatter...it's really slow regeneration i just noticed at end game (13 hours play time so far haha) im having to scuttle and re-build antimater refuiling stations all the time just to keep the fleet in around 25-50% of there antimatter is this intended? seems so far that EA have A LOT of drawbacks when it comes to the beginning of the game and the end of the game. only seem competitive during the middle when everyone is starting to get some tech. :(
[quote who="TobiWahn_Kenobi" reply="2922" id="3062433"] Quoting HMS-ARKROYAL, reply 2920all research obtained. the speed it takes for a ship to get into position and enter hyper space, its even worse as a fleet/group of ships. even with jump gates by time you go to defend a system its lost before the ships are even near the edge of a gravity well, like i said in previous post the ships are a little too slow to keep up with other races the only way to be fair would to play EA vs EA and th
[quote who="TobiWahn_Kenobi" reply="2918" id="3062187"] Quoting HMS-ARKROYAL, reply 2917there is one other big issue and that is jump speed, it is really slow even on 8x speed it takes around 1 minute for movement & jump. What do you mean by Jumpspeed? The speed it takes to jump from one system to another or the time it takes for the ship to enter hyperspace? If you mean the former, there's a reason for this. build jumpgates and research all jumpgate upgrade
[quote who="TobiWahn_Kenobi" reply="2916" id="3062002"] Quoting HMS-ARKROYAL, reply 2914yep, i understand i have seen the show many times - but this is a game not a reenactment. there needs to be balance especially in the early stages. Well, to balance this out will be key. And mightily difficult. But EA should try to counter with an array of cheap as chips ships (Artemis) and I totally advise not to use the "First capship free" setting! Quoting HMS-ARKROYAL,
[quote who="Thoumsin" reply="2910" id="3061419"] Quoting HMS-ARKROYAL, reply 29092.EA ship speed,range or fire rate needs to be increased, minbari ships can easily out run all of there ships, including chasing after my ships for easily kills (when your trying to escape with a few ships left) Well, it is like in the series itself... Minbari with one exception always win... [/quote] yep, i understand i have seen the show many times :p - but this
OK, so i have had a running game going for just over 10 hours gameplay, here's some of my concerns: 1.Anti-matter takes far too long to regenerate for EA at the early stages 2.EA ship speed,range or fire rate needs to be increased, minbari ships can easily out run all of there ships, including chasing after my ships for easily kills (when your trying to escape with a few ships left) 3.ALL of the ships have really high resource requirments for how wea
[quote who="TobiWahn_Kenobi" reply="2899" id="3056897"] jumpgates, how are they used exactly? ship jump > gate? or gate > gate? Like the PhaseGates of the vasari, they just look nicer and can be turned on/off. Build at two planets, turn them on -> hyperspace link established. Now your ships will take the direct route (and much faster if all upgrades are researched) [/quote] i thought so, better to ask still lol :D [quote who="TobiWahn_Ke
having trouble with a few things... jumpgates, how are they used exactly? ship jump > gate? or gate > gate? also, what are the AI ships earth aliance has one that need 10,000 supply lol xD
[quote who="TobiWahn_Kenobi" reply="2866" id="3047353"]For those having minidumps with 0.4202 + 0.421 http://www.megaupload.com/?d=HXE0IK1O Patch to 0.4211 (4 missing entity files)[/quote] link is broke/unavailable mate :(
[quote who="TobiWahn_Kenobi" reply="2863" id="3046816"] Quoting HMS-ARKROYAL, reply 2862installed the update, seems to work apart from one major problem... there's no menus lol. just a blank grey box good thing is though you can navigate with arrow keys and enter, as long as you know where the buttons are that you want. Damn, how's that happening? I had a case where I couldn't see the Artifacts cause another picture w
installed the update, seems to work apart from one major problem... there's no menus lol. just a blank grey box [e digicons]x_x[/e] good thing is though you can navigate with arrow keys and enter, as long as you know where the buttons are that you want.
[quote who="TobiWahn_Kenobi" reply="2713" id="3019421"] Quoting HMS-ARKROYAL, reply 2711any sort of time-frame when it will be compatible with diplomacy 1.32? last time i tried your mod it was the first release of it! way back very eager to give it a go but just mini-dumps/refuses to work on 1.32 Yes, I know our last release was almost a year ago and is not compatible with diplomacy 1.32. version 0.42 will be and after that I expect to switch to rebellio
any sort of time-frame when it will be compatible with diplomacy 1.32? last time i tried your mod it was the first release of it! way back very eager to give it a go but just mini-dumps/refuses to work on 1.32 :(
thanks for the help guys. appreciated. as is the mod :)