steveroof

steveroof

Joined Member # 3263877
4 Posts 8 Replies 429 Reputation

[quote who="N3rull" reply="16" id="2351480"]The phase gate erratic functioning has a long story of not working in the most annoying and random moments. I haven't used Marauder much recently, but I have had its phase gating fail a number of times in a number of situations in the past. Many others did as well. [/quote] Yeah, I played a real game again tonight, and it seems that when you most need them, they don't function correctly. I had a Kostura cannon/

25 Replies 37,049 Views

I did some testing and came to a few conclusions: The only broken thing is starbase phase gates on stars. The marauder ability works fine, even coupled with the Kostrura cannon. The marauder can move around and even jump with the fleet while stabilizing phase space. No one can build starbases on magnetic clouds because they disable abilities, and "deploy starbase" is an ability on each race's respective building ship.

25 Replies 37,049 Views

I am suggesting an overhaul of the trade system currently used in Sins in favor of a really well implemented one I've seen in another space rts. In Star Trek Armada II, trade worked like this: You payed to build your trade ships, and your trade ships would actually carry goods, and if your ships were destroyed, those resources were lost along with the costly ship. For example, say each trade ship in sins would dock with the trade port, then load up on X credits. If that ship were dest

20 Replies 33,546 Views

Yeah, I know it's supposed to work that way...but something's wrong. It happened again today...I have a fleet at planet A, which has a phase gate. I have a starbase at Star B, which has the phase gate upgrade. I click the ability so it's active, then I order my fleet to the star. They will not jump directly there.

25 Replies 37,049 Views

Hi everyone, Have you ever gotten the starbase phase gate upgrade to actually work, or the capital ship (Antorak Marauder) phase gate to work? For me, my ships will always follow the normal phase lanes instead of the direct link. I have my fleet at a planet with a phase gate (the structure itself) and I activate the phase gate ability on my starbase, but they still take the long way. And when I try to jump to a planet that has a phase gate on it, while my fleet contains an Antarak Mar

25 Replies 37,049 Views

Hahahaha! I was just browsing the forums looking for some tips, and I come across this thread. "King of Kings" is hilarious. I've never seen someone so full of themselves over some computer game.

49 Replies 36,978 Views

Alot of Vasari players talk about how great Returning Armada is...I don't really get it. You invest in 8 military labs, then you invest in the two levels of RA, and build the phase gates for it, and on top of everything you need to PAY to use the ability. And it's not cheap either. So how would you effectively use RA - is it even worth it as opposed to simply constructing ships? Also if anyone knows how to vote in the poll that would be great.

30 Replies 16,317 Views

yeah in the poll tec is the most popular and vasari the least, and yet most formers play vasari is seems. I like all races equally and I can't decide on a personal favorite. The Vasari have great mobility with the phase gates but I don't like their looks. The Advent look terrific and their culture is powerful. Their strikecraft can consume enemy fleets because you can quickly get swarms of them. Their tradeports set to resource focus can be really good. On a Desert Planaet, try fillin

35 Replies 146,750 Views