Just noticed a texture problem with the Missile Carrier.
Tgillan
Yah I got around the micro by using fleets. :3
If you are thinking of modding in some names for pirate capitals, here is a good site with some names. Also random pirate type ships and stuff. xP http://www.geocities.com/captcutlass/Ship.html
Ok, just got to testing it a little bit on a small map. So far no bugs. [e digicons]:grin:[/e] Two small things I was wondering about, the looters need to be micromanaged (not too big of a deal) the just sit at the edge of the gravity well when they jump in while the rest of the ships go off to fight. The other thing involves buying bounty, the pirates could get to buy it at a huge discount and huge rewards perhaps. Just some quick suggestions.</p
I just downloaded. I'll be testing it sometime today I hope.
REPLICATORS!
The Vasari caps would have more, seeing as they are flying cities.
Ok, to answer your question 'Is it really true that when you buy SoaSE and link your CD-key to an account, they stay together forever and thus screw over anyone unfortunate enough to buy a used copy containing that CD-key?' The answer is yes. You were unfortunate enough to buy a used copy, you cannot use the CD-key. (unless a transfer system is put into place some day) Any further discussion on if this is 'right' or 'wrong' warrants another thread, the original question has be
"The obvious reason to build a starbase in enemy territory is to shoot at your enemy. And/or heal your fleet while IT'S shooting at the enemy. I guess maybe you could establish a trade port in enemy territory, if you're silly." I see the strategic idea behind it, but it does seem rather silly. Perhaps an increased build time in enemy culture and a decreased one in friendly culture. Hmm...
I just posted this in a thread, but since I haven't seen the idea anywhere else, I figured it might make a good thread. Now, I have not played the beta, and I probably wont, but from I have lurked through many of the topic here. Anyways, here is the main idea I have. What if you could only build a starbase inside your own culture? The could make for a few more strategies, especially using culture. (advent get a bit of an advantage but i'm sure something can be wo
I have not played the beta, and I'm not really planning on it any time soon, but I have one thought about starbases. I don't know if it is possible, or if it exists already... but, what if you could only build them inside your culture? (EDIT: Or anywhere in your culture?) There are some downsides to this, like the advent getting a bit of an advantage, but there could be a large amount of strategy behind it, and more incentive for using the media hub (and whatever the TEC and Advent ca
Saw it in a store, looked at the back, thought it looked good and bought it along with a few other games. xP