Howabout if novalith cannons could target enemy starbases? That would be an ill boost to an underpowered superweapon, although it will most definitely lead to imbalances and i will be spammed for this
mq776
One more thing that might be nice is another cap ship class that is mediocre most of the time, but it can deploy into a stationary gun like the terran tank thing in starcraft. When deplowed it chews up all ships and eats through all enemy structures in an enemy system, but it takes time to deploy and has mediocre health and mediocre attack when not deployed. And maybe if you have multiple cap ships in the same well or a starbase and a cap ship(s) in a well they get bonuses? Just a thought.</p
I think the planet defenses would be worth it when it forces your enemy to engage the defenses that you had spent even more money on.
I have never really been good with introductions so I am going to dive right in to the actual post: 1. The number one problem that I have with Entrenchment is the starbases. I agree with most people on the resolution to this issue. The starbases need to have a much longer range to be able to combat any unit whatsoever, except the unit specifically designed to counter them. The starbases could also use cheaper/ more upgrades and a higher initial cost. (The whole moving of the starbases
the robotics cruisers should get a mine clearing upgrade thus also improving a currently underused unit