[quote who="Greg30007" reply="10" id="3174729"]^^ This[/quote] It was a Desert planet adjacent to a Planetoid that they were using as a staging ground that I had the effect of the Eyes of the Converted on. I used the wail and their fleet took no damage of any description. I went in with my fleet immediately after using it and all the ships were still alive at 100% shields and health.
James_Raynor
Free advertising, why not?
I don't see why stardock would put achievements in a game that encourage you to play the game wrong.
I've used it on a fully stocked desert planet and it didn't do much of anything. Hence why I asked if it was even worth it since 267 population apparently did nill against my advert adversary. It should have done in the ballpark of about 5000 damage, yet it had done none what so ever hence my confusion. I went in with my fleet immediately after using it and their entire fleet was still active and undamaged.
To me that doesn't seem like a very useful ability. Twenty points of damage per population to nearby enemy planets, but you lose control of the planet completely and have to re-purchase ALL the upgrades all over again. To me it seems useless unless it's a Desert planet surrounded by lots of small fleets on all sides, and even then if you don't have a supporting planet to re-colonize it you'll lose it eventually.
http://www.mediafire.com/?mcuphzl1u944c32 http://www.mediafire.com/?v5cbuy8mephcxn0 Here is my save that will crash within a few seconds of starting, I don't know why it's crashing but since I have a save just a few short seconds before it occurs maybe this can be used to help figure out what's going on.
I was wondering but there's no currently included win condition for Culture, which was one of the more unique elements of Sins which seems to have been forgotten. I believe that there should be a win condition for having enough culture spread. Also, I would like to see the ability to set the player's slot to a computer so it's possible to observe AI-only rounds to observe and learn the gameplay as it actually takes place, or as an ability to analyze ho
Everyone is flawed in their own way so I don't care about petty things like this unless it's incredibly egregious.
[quote who="Yurka_Sanctuary" reply="4" id="3169914"] Quoting James_Raynor, reply 2Will rebellion have all that Entrenchment and Diplomacy have or will they be stripped out? This is how it is: Original is vanilla. The structure of everything. Entrenchment came out, and added to original. Now you can click original OR Entrenchment to play either. Diplomacy came out, adding on top of Entrenchment. That completes the Trinity set. If you play Diplo
You know guys, the first second I come on the forum I read this thread.
[quote who="Ryat" reply="1" id="3169906"]Rebellion combines everything into one .exe file. It is different from Trinity which has three separate .exe files. One for the Original. One for Entrenchment. One for Diplomacy. Oh and Diplomacy has everything that Entrenchment has so its really not separate from Entrenchment really. [/quote] Will rebellion have all that Entrenchment and Diplomacy have or will they be stripped out?
Since Rebellion is a stand-alone game does that mean that the entrenchment and diplomacy expansions will be only for the 'standard' sins and will not apply to rebellion? I really want to know since I want to get Rebellion, but I also want to experience Diplomacy and Entrenchment without having to have two separate games for the different expansions.