Phoenix_Avenger

Phoenix_Avenger

Joined Member # 3268136
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This could probably be merged with one of the other threads concerning changes to mods for 1.14, but I figured I'd post this separately since the dust still hasn't settled. Some of you may have noticed that after firing up a mod in Sins and starting a new skirmish that you don't start with your requisite two constructor frigs and frigate factory upon start. This has to do with the new Quickstart feature included in 1.14, which essentially splits the three races' starting player assets

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Many thanks for updating this excellent mod, Nacey. I now have officially run out of excuses for not updating to 1.12. [e digicons]:grin:[/e] As for the pirate raider crashes: I noticed this too back from the 1.05 version. After poking around the files a bit, I noticed that Skyline had increased the cap on the number of pirate ships in raids to 350 supply in the gameplay.constants file. (Default raid supply limit is 230; the entry is maxSupply under pirateRaidDef, about 2/3s the

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