skikklesman

skikklesman

Joined Member # 3268920
2 Posts 5 Replies 109 Reputation

I recently downloaded a replay of a match I wanted to watch. However, when I tried to load it up, it said the replay could not be loaded. My question is: Do you have to have the same version of the game as it was played? If that's true, then no replays could be viewed because of the update yesterday, which makes no sense.

1 Replies 3,476 Views

Continual Tribute Option --yes Economic/Diplomatic Victory Mode a) no b) no c) no d) no e) no The Ability to Secede a Planet --yes Other Suggestions -- Include the option to start with all players at ceasefire on games with unlocked teams. -- When giving missions, you should be able to be more specific, li

60 Replies 38,086 Views

I agree, having the option to have a ceasefire in the beginning is a good idea. Having an option allows the game to start off more diplomatically, and if you dont want to, you can turn it off and go into the game guns blazing. I think creating that Civ atmosphere would help expand the game.

15 Replies 7,769 Views

I'm wondering why the Enforcer cruiser (Hoshiko replacement) is so cheap and fast to build if it is so powerful. It may not have much defense but at 100 credits and about 50 metal and crystal you can rush a bunch of them and overpower the enemy's ships with the insane firepower before they get a chance to retaliate. Other than that, great mod!

827 Replies 2,302,532 Views

the only part of the novalith that will be impaired by aux govt. will be that the owner will retain control of planet. All of the population (or a big part of it) will be eliminated with fallout causing slow (none?) population growth for a while. This reduces the tax income from the planet to near zero. So the lasting effect of taking away income is still there, it just eliminates the strategy of using 4-6 novaliths to continuously bombard all enemy planets until all of them

6 Replies 2,369 Views

So I was playing single player and I noticed a bug with regard to phase jump calculations. I was playing as Vasari. I had built an Assailant and sent it from my home planet to my front force. There were two paths: a short route through enemy territory, and a slightly longer route (1 planet) through my planets. The blue line indicating the planned route for the Assailant went through my planets. However, when I watched it, it jumped to the enemy planet along

0 Replies 934 Views