palaisy

palaisy

Joined Member # 3274391
2 Posts 44 Replies 457 Reputation

[quote who="myfist0" reply="1711" id="3327395"] huh? A little more detail please [/quote] how do i get sins to reconize say "navy_cobra.mesh" imstead of "frigate_tecscout.mesh" [quote who="myfist0" reply="1711" id="3327395"] Not sure if its your copy/paste but I see some weird stuff in you mesh, but the size looks ok TXT MeshDat maxDiffuseMipLevel 0 hasValidTangents

2,761 Replies 7,622,472 Views

[quote who="myfist0" reply="1708" id="3327377"] to small is very possible. Take a look at the bounding radius in the txt version of the mesh and post it here [/quote] TXT MeshDat maxDiffuseMipLevel 0 hasValidTangents BoundingRadius 55.956429 MaxBoundingExtents [ 24.627974 19.356306 53.193695 ] MinBoundingExtents [ -24.627996 -19.356302 -53.193695 ] NumMaterials 1 Material DiffuseTextureFileN

2,761 Replies 7,622,472 Views

They are invisible even with there textures im not sure if its cause they are to small or a coding mistake on my part when i converted them to Rebellion from entrenchment.

2,761 Replies 7,622,472 Views

i have most chaos done and barely missng imperial models just having trouble getting them to show up and as for sharing idm im just trying to get them to show up.

24 Replies 41,486 Views

Hi all im just wondering im Making a BFG mod on sins and the scaling is some one okay for the Titan but all my structures and ships wont show up they all have there textures in game so i was just wondering if you could help. Thanks, Palaisy

2,761 Replies 7,622,472 Views

i prefer the forgeworld for the reason that the ships make sense they look like the rest of the tau vehicles and always looking for scholars

24 Replies 41,486 Views

another thing im doing it for rebellion not entrenchment

24 Replies 41,486 Views

sorry about that umm just a question so they all need to be binned to work in sins or no? also how do you add titans?

2,761 Replies 7,622,472 Views

well im stubborn as a mule when it comes to my ideas and his ideas may differ plus i should havea chaos vs imp release in about a month or so

24 Replies 41,486 Views

well i have the original mod and im transfering stuff into sins rebel but i would like his permission to use it. and Promthumus we got a decent team race you to see who finishes first ;p hahaha

24 Replies 41,486 Views

What does this mean it was there instead of the regular mesh stuff BINЕї‡Cf/ІBЭ”ГB-ўqCe/ІВв”ГВО”†Г  n a v y _ c r u i s e r l u m p _ c l . d d s  n a v y _ c r u i s e r l u m p _ d a . d d s  n a v y _ c r u i s e r l u m p _ n m . d d s Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? Ђ? рA &

2,761 Replies 7,622,472 Views

okay thanks im just trying to understand how to get it to work first

24 Replies 41,486 Views

https://forums.sinsofasolarempire.com/438961

24 Replies 41,486 Views

well would you like to do the coding? hahahah

24 Replies 41,486 Views

The main issue im having is getting the models to show up in sins like there not textured but shouldnt they show up as a grey model?

24 Replies 41,486 Views

i did but the users that were making it havent been on in ages and there is no data or anything like that i could use to convert/and or base my models on

24 Replies 41,486 Views

Hi there im a young learning modder and modeler Making a Warhammer 40k battlefleet gothic mod for Sins Rebellion so if any you veteran Dogs out there can give me some tips and tricks would love it greatly and anyone wanting to join my team is open :D

24 Replies 41,486 Views