[quote who="GoaFan77" reply="1910" id="3385658"] You mean like "laser" and "missile" and stuff? You cannot add any new weapon types, though there are some unused or duplicates. That's a game level hardcode, only the devs can change it with an engine update.[/quote] So for instance i can have lance (laser) and such but i am hardcoded to use those 5 types in total? and what are the types?
palaisy
Hey just a quick question is the Weapon type limit per faction or for the entire mod?
[quote who="GoaFan77" reply="1906" id="3383971"] Sounds like a syntax error. You probably have an extra/missing/misplaced parenthesis somewhere, like """ when you meant "", I.e. nothing in a line.[/quote] [quote who="harpo99999" reply="1907" id="3383997"] most likely cause of the failed to convert error is differences between the versions of the convertdata.exe used to bin the files and the one you are using to txt the files. I see this exact error when run
Hi i get this exact error " Failed to convert '' to an enum value. " when trying to load my mod in developer mod to work on my mod to update it. here is the minidump file
Hey love the mod and great work i did post some bugs i found with cylons on the moddb page but i repost them and more i found here for easier time. -cylon have some issues with there research like to get to the 3 research for the extractor requires 2 refinery but you can only research one and there is some other researches cant be done due to i cant find the science -resurrection hub cant move -starbases wont phase jump -and small things like those
[quote who="GoaFan77" reply="1864" id="3374025"]Look at this thread.[/quote] thanks
hey so i have the new expasion for sins but non of my mods are working. i know that it is a different version im just trying to figure out how to update my mod im working on.
for the models it should and trying to make just one race to show up and get rid of the loyal rebel crap how do i do this?
hi all im trying to just make one race to show up right now so any help would be great :) thanks Palaisy
sorry to bug again i cant find player entity file
okay thanks
okay thanks for the help and i know this isnt the thread for it but do you know how to remove races from sins so its only one active?
[quote who="myfist0" reply="1756" id="3329690"] The weapon error is you probably don't have a weapon point P001-Weapon-0, which is the 1st one in the entity, Weapon-1 is the 2nd weapon listed in the entity.[/quote] okay thanks
[quote who="ZombiesRus5" reply="68" id="3329687"] No.[/quote] is there one for rebellion?
thanks for all the help it means alot its hard doing a mod by yourself :P haha
[quote who="GoaFan77" reply="1753" id="3329676"] Aye, but your NumStrings line will have the number for your mod. And if you were to add that string (A string section is everything in bold), you would have to increase it by one. Or in other words, the NumStrings must equal the number of "StringInfo" lines. Strings are pretty much the same for all versions of Sins and for all objects. The ID name doesn't have to have ability or research etc. in it at all, it is just
also side note what do this mean? " Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds) Mesh = C:\Users\Jordon\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.1 Dev\4000sins\Mesh\Frigate_TechLongRange.mesh MeshPointString = 'Weapon-1' Parsed Weapon Index = 1 Max Weapon Index = 0"
[quote who="GoaFan77" reply="1750" id="3329665"] A simple example from my mod, from the English.str file. NumStrings 7957 StringInfo ID "IDS_Ability_E4X_DisruptRangefinders_NAME" Value "Damage Rangefinders" To make a new string, just copy the last three lines from any string reference, and update the NumStrings line by 1. ID is the most important, as that is the unique identifier for the string that all other files will use. To keep my strings uniqu
hey im trying to do a Rebellion mod can the Diplomacy start kit work for rebellion?
[quote who="GoaFan77" reply="1721" id="3327809"] Palaisy, open up English.str in your mod's String folder and do a search for "TEC Loyalists". All text in the game is controlled through that file. That said, if you are making a new race, I highly recommend making a new string entry and changing the reference in your race.entity file. It seems easier at first to just replace an existing race as needed, but starting from scratch saves you more time in the long run.[/qu
oh you might be able to answer this how do you change Tec name to what ever name you want?
okay thanks.
fixed it thanks for the help i have just one more question for now how do i remove the loyalist rebel stuff? or change it the names?
okay so i need to reconvert those models then? and thanks for the help with the ship dilemma