TimeToGetIntense

TimeToGetIntense

Joined Member # 3281021
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WASD does use more bandwidth, in Guild Wars at least. It consantly sends updates to the server that you're still holding down the button to move. That game also has an auto-run hotkey which sends you running till you turn it off, and it has click to move as well. But of course this is different for all games. IIRC, in Neverwinter Nights it used the low bandwidth version of WASD movement where you'd keep going if you lagged.

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[quote]explain the top view and massive armies and the generalshow is it not an RTS?[/quote] How about the Assassins. Should the controls be better for Generals being RTS style, but suck for Assassins, or should the controls be MMORPG style but suck for Generals? Or... How about the option to choose different control schemes and customize them? :OOOOOOOOO

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[quote]WASD will not work unless they do a major overhaul of the engine. The reason is the way RTS engines are synchronized. There would be a noticable delay between when you hit WASD and when your character responds. That would drive people up the wall. It's better to just stick with mouse movement.[/quote] Why would Demigod's engine be designed the same exact way as an RTS engine? It's not an RTS!

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The advantage is that it frees up your mouse so that you can use the mouse for non-movement stuff while moving and hotkeying other stuff. When the mouse is your only form of movement it limits how many things you can do at once.

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When it comes to controlling one unit, RTS controls suck. They were designed for controlling many units and I don't think you guys get that. Really, the controls should be customizable enough so WASD is an option but so is RTS style, or some abominable hybrid of the two, perhaps.

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