jdi_knght

jdi_knght

Joined Member # 3281981
0 Posts 3 Replies 70 Reputation

I'm waiting on a patch as well. Just over a week ago, I was able to find some entrenchment games online, but fewer and fewer people are playing it, and over the last few days I've had trouble finding a game. The bugs chased some people away, and the lack of players got most of the others. I suspect once the next patch comes out, it'll be easier to find games again (at least for a while). Hopefully it's sooner rather than later though, as I suspect that people who bought

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If it works at stock, but not when overclocked, that typically means the overclock isn't 100% stable. Different games and programs stress different parts of the processor. While days of stress tests are often a good indicator, they're by no means a 100% stable overclock guarantee. I'll give you an example. Take a peak at the forums here: http://www.broadbandreports.com/forum/r21093

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1. All races star bases move Yay - but very, very slowly. I'd like to be able to strategically reposition them as time goes on, but at the same time if they move so fast that you're actually able to effectively reposition during a battle, well... then it's basically just become a beefy ship. Super duper slow would be fine with me, like "i built it on the left side but it should probably be on the right side" slow. 2. Phase jump inhibitor built into star base. What percent s

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Regarding #2 and #3, this is the way I see it... 2. Games should be released in a finished state as in being fully playable and not broken. For example, in KOTOR 1, I remember an event/fight with certain conditions where an autosave would happen and the game would crash a few seconds into the fight. Upon loading the autosave, those conditions would still be present and you'd get a crash immediately after loading. I don't recall if there were multiple auto-save slots or just one - just

58 Replies 171,583 Views