+1
exmultiplayer
Bad idea. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make Battle.net a great place for players to stay connected to real-life friends and family while playing Blizzard games. Seriously? LOL. Security through obscurity is an illusion, however. Your real life had better be able to take it. I'd bet the vast majority of the playerbase couldn't really handle it.
[quote quoting="post"] My thoughts on the matter: S. Korea and the USA should be prepared for the worst. [/quote] S. Korea and the USA N. Korea should be prepared for the worst if they actually do that. Fixed...
Elite. I'm thinking about something so very similar to these races, methods of design implementation, vectors of balance, class and ability divisions, and fictional development strategies... probably just my imagination, though ;)
I'm not sure that its a limitation of how much is possible for the AI. Making the assumption that the AI uses some system of prioritizing its targets, I think it should not be difficult to make trade ships and ports be at least somewhat less of a target. After all, I've noticed no difference in trade income from trade ships being destroyed, only when ports are taken out, yet, the AI insists that trade ships are worth chasing down over other targets... like my defending fleet shooting them in t
Just wanted to say hello and thanks for a nice game, bought this a few days ago. Decided to register and patch it since some things have been rebalanced, and looks like more rebalancing in 1.1 whenever that comes out. Even though I don't intend to play this online (or much of anything else anymore) it's still more enjoyable if the game is balanced properly and up to date. The AI is good... and bad, in my opinion it runs away too much, seems to get stuck chasing trade