I have to say that instead of more super weapons or bigger ships, I'd much rather see the ability to capture enemy vessels. Just like you can do in Homeworld. Homeworld 2 had a "Marine Frigate" which would get close to and dock with the enemy ship being captured. Once docked, it would take some time for it to be captured (simulating the marines slowly taking over the ship) and the marine frigate could get destroyed at any time cancelling the take over. Just imagine how much mo
voidtrance
[quote who="Annatar11" reply="5" id="1854230"] I know I am still pretty new to this game and I am still learning a lot but I thought that capturing planets is essential to building a strong economy. How else do you get credits, metal, and crystal? I realize that there is a difference between exploration and capturing planets but the two go hand in hand. I guess, I am still trying to find a balance point between how much to capture/colonize in order to support your fleets, resea
[quote who="Annatar11" reply="2" id="1853973"]I actually curb my exploration early on so that I don't get too many missions at once (AIs only give missions once you've "met" them by seeing any of their ships, including scouts).[/quote] I know I am still pretty new to this game and I am still learning a lot but I thought that capturing planets is essential to building a strong economy. How else do you get credits, metal, and crystal? I realize that there is a difference between
[quote]Here is what I don't get about fleets. I always select the Move together option so my fleet supposedly will jump at the same time, but that doesn't always happen. Once I start getting larger fleets they won't all jump together. What I mean by this is that when I tell a medium to large fleet to jump together the majority of the fleet will get into position and then jump, but will leave 5-15 ships behind and those ships havn't even started to charge up their jump. This can be annoying when
[quote]Ya, it's been there since I can remember. If you reselect the fleet, and tell it "Form Fleet" again, it seems to solve the problem. And luckily, it's just one ship that get's homesick [/quote] Haha, if you zoom in all the way you can almost see the look on the captain's face longing for his home!! :) It is just annoying because when the fleet moves away, that one lonely ship is a prime target for enemy vessels. I just hate loosing ships when I don't have to
Hi all, I've spending a lot of time playing the game trying to learn it and there is one thing that I can't understand. I usually play as TEC (trying to learn one race at a time) and every time I move a fleet to a gravity well, one of the ships in the fleet (a frigate or a cruiser) will always turn around and go to the edge of the gravity well and stay there. When I mouse over that ship, it looks as it is trying to phase jump back to another planet. The rest of the fleet goes off doing
[quote]The screenshot you linked to has the trade route in the same system. I have never seen a trade route go through separate star systems.[/quote] I just played a game this weekend (single player) where I had planets on two star systems with trade port and I am 98% sure that I was seeing trade ships go back and forth. This is with 1.05.
I am pretty new to the game and I am still learning how to play it so I have a question about allegience of planets. I was toying around with the in-game map editor and I made a map that had two stars and about 18 planets on each star. I didn't really know what I was doing but I decided to play the map anyway. Well, I ended up taking over all the planets on one of the stars. In the process of growing my empire, I had to switch where my capitol was in order to maximaze the allegience of ne