Scratch that, I just realized this works with Diplomacy too.
Jrla21
Is it possible to make this same mod with Dipomacy 1.011 with the following numbers? Capital Ships 1st- 6 2nd- 9 3rd- 12 4th- 18 5th- 24 6th- 30 7th- 39 8th- 48 Fleet Capacity 1st- 750 2nd- 1200 3rd- 1650 4th- 2460 5th- 3270 6th- 4080 7th- 5040 <
I love you!!! Wil you marry me LOL!!!
Does anyone have the reference files for Diplomacy V1.011? I need them to update my 10 starbase upgrades mod.
Will this update also fix the problem with not being able to take screenshots?
[quote who="Aaron Moore" reply="1243" id="2546771"]Here is our SinsPlus Bailknights Mod updated for Diplomacy 1.01. Enjoy http://www.filefront.com/15658169/SinsPlusBail2.06fordiplo1.01.7z/ -Aaron [/quote] Upload it to a different File sharing network. I have tried well over 50 times to download this now, and filefront keeps refusing my connection.
Not to be rude or anything, but they should have spent a little more time on it. It seems like a rushed production. But I do understand that the devs. are swampped at the moment.
I'm not impressed with the trailer quality. It looks as if it was pieced together since some parts of the screen take longer to get to the foreground than others.
Has anyone else seen the diplomacy trailer on the home page?
This new patch keeps on minidumping on me every 10 minutes into a game.
I did see a new TEC cap ship in the screenshot I saw. It was either a new cap ship or the new envoy ship.
I keep reading about the new pictures, but I don't see the new pictures. Where is everyone finding these new pictures?
Sounds like you may be talking about Mumbai, India, when it was known as Bombay in the past.
Does anyone have, or know where I can get the Entrenchment 1.03 reference files? I need them to work on a new mod.
IS it Zeitglockenturm in Bern, Switzerland?
Somebody please tell me if I am missing something, but Xselens, this mod works with version 1.17.
What do you have to do to update a mod to 1.17 of Sins, from 1.16?
IF you need help in converting the files or use in the newerversion of 1.17 and 1.03 Entrenchment, I can help. I just got a new PC. Just tell me what you need me to download, and how to convert :D
Great, new question. What do you have to do to update a mod to 1.17 of Sins, from 1.16?
IF there is, what do I have to do?
Will this be compatible with version 1.17 of vanilla sins or 1.03 of Entrenchment? Just had to ask. This is perhaps the best mod available. having just 5 types of planets in the actual and official game is BORING!!!!! The devs should really look into adopting this mod as part of the actual game. IT would make things so much more interesting! [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digico
[quote who="quieteben" reply="22" id="2167446"]And can we please get a real voice for the Advent fighters and bombers? At least the TEC have them. I would also like to see some type of voice with the Starbases. The sound of machinery is nice, but it gets old. [/quote] the reason Advent SC have no voices is because they are controlled via telepathic link. In other words, they are unmanned.
Banned for having stripers in the reactor core.
Just do what I do...blame all the problems on the republicans, and it is silenced for good.
Banned for not writing one.