Tsybil

Tsybil

Joined Member # 3286031
1 Posts 5 Replies 73 Reputation

surely jumping in with some scouts and a few flak frigs will solve the prob? mines after all take 30 secs to detonate and the fact (i think) that flaks can target multiple targets at once now thus making mine clearing faster... will still get owned by fighters eventually (depending on number) but since the fighters prioritize the first ship in the well and the flak frigs so u should be able to clear a reasonable number of mines before all goes black...

30 Replies 10,485 Views

get the same problem when i max the graphics. i was able to workaround by dropping my graphics to high for everything. not sure which max graphics causes the lag tho...

4 Replies 1,697 Views

I only have a save of the bug occuring, not before since i couldnt exactly test it before i got a DE but anyway :) here's the save. There's 2 fully charged DEs (both shortcutted to 0) by the home planet and another near the astroid near my fleet (shortcut to 1). http://files.filefront.com/DEbug1zip/;12679557;/fileinfo.html edit: heres the autosave whilst the DE's were under construction. I only changed the save file name and the DE's are both shortcutted

2 Replies 1,411 Views

Well, I'm not sure if this was a once in a life time bug (since it's gonna take ages to start a new game and get another DE) but my Diliverance Engines fail to do anything to enemy culture etc. So here are the steps I did to get the believed bug.(Map is Ancient Gifts i believe) 1. Built a DE on the bottem-right star system in the terran planet's grav well. 2. Built the DE behind the planet so it would have to shoot thru the planet to hit the others. 3. Upon fir

2 Replies 1,411 Views