Theres a mod that gives you 10 resource astroids on original planet and huge number of logistics and tactical building.
Sovereign22
Star wars empire at war and Mass Effect
I remember having that then I changed my graphics level and boom.
[quote who="Attila464" reply="8" id="2000358"]thanks for your reply Kiedjor its ovbious you put lots of work into this mod and it shows. What i as thinking that at first they don't attack at all because its hard enough to get a sbale economy up and running do wome research to get the planets next door establish those etc. So if at first until you had something like 2-3 planets they didn't attack that would be very usefu lor the ability to turn them off. [/quote] In
[quote who="Kiedjor" reply="5" id="1999667"]Ya, I'll add progression in next update so they start off weak at first but get better as time goes on. [/quote] Thankyou Also would it be possible for you to take the files for the new ships you added aswell as the base for tec and put them into a seperate folder so it just becomes a mod that adds new ships.
[quote who="Attila464" reply="3" id="1999419"]I really like this mod it really introduces some new ideas and lots of great effort in it. But there is one flaw that put me off i can't even start a game! I start and then i get mobbed by independent fleets from all the surrouding planets same thing for the AI and the game ends before it started its nice for them to do that from time to time but as it is i can't even expand. [/quote] I know 2 min in an
Yes there is a mod that adds moons but they dont orbit in a circle around the planet.
I have another few ideas mainly artifacts Protheon Data discs could add 2 free tech advances. The cipher could add 3 military tech for free. Now we need some military and tech ideas. Protheon trade ships Reaper mining lasers Reaper advanced kinetic barriers protheon production decreases build time reaper genocide greatly decreases the time for a planet to be annexed.
[quote]The Leviathan since it's a biological star ship should be the big cap ship for Batarians or Terminus SystemsThe crypts since they contain the bodies of a space faring species might of been from before the Protheans and that might of been their Ilum so that could give a bonus to star shipsSovereign could either give a huge boom to culture thanks to indoctrination or if possible allow you to if you control the citadel to summon Reapers,The Citadel could be the starting planet of the Council
[quote]How about the Bigger the ship the shorter the recharge limit to simulate advanced heat capacity or simply more lasers.I could help brainstorm for the modIs it possible to replace wormholes with Mass Relays?Also should the artifacts be Prothean/Reaper objects such as the citadel to increase culture spread or population and a Prothean Beacon to quicken research time.And what about a planet ability being Quarian miners that allow you to mine quicker but with a drawback of having lower taxes
[quote]Well, lasers were actually used as anti-capital weapons, IF the fights got close enough. Most fights were between fleets at long ranges, with dreadnoughts firing their spinal mass drivers and the cruisers providing escort duties. Frigates would move in fast and circle-strafe around the bigger ships after their kinetic barriers were down. And lasers were useful against big ships because kinetic barriers stop solid projectiles, not lasers.So, lasers will actually be useful in this mod, simp
Just had a thought what if the quarian fleet could be added and replace one of those huge pirate bases.
[quote]In Mass Effect IIRC the main weapons are missiles and railguns aren't they? With Lasers serving as anti-fighter/bomber weapons and aren't used against big ships so all the ships would have to follow those rules[/quote] Yes that is true space battles are more artillery fights but remember sovereign had a laser so maybe other geth and atarian ships could have lasers. I beleive the geth actually did have laser weapons because think they had those pulse rifles and those were
Just had a thought for a ship the Leviathen of dis its a massive ship that was uncovered and stolen by the batarians it could be given to the geth or the pirate batarians.
[quote]Just spent the last several minutes just looking at the pictures...(...Think I'll google it and see the rest)*******Here's a map of EVE ships I found when googling Mass Effect Ships:I'll just hotlink it so it doesn't take up too much roomWWW LinkHas anyone seen the work or Robert McCall???The city-scapes remind me of his work (my favorite futuristic style)[/quote] Some of those remin me of ships in sins but they are nice.
Sovereign up close [img]http://c.imagehost.org/0498/SovereingClose.png[/img]
[quote]No. The Geth don't use stealth. Flashlight heads, remember.[/quote] Well not exactly a stealth ship forr the geth just a black ship that could be used for scouting.
Also if there were o be a normandy design ship it should be given to both the council fleet and the Alliance fleet. To counter this the geth shoud get a sleek black ship simialar to normandy.
[quote]I would say the Alliance. That's who the Normandy seems to operate under really.[/quote] Yes that is true I guess you know since there are no heroes in this game why not just make a normandy class ship and put it in the capital ships factory maybe restrict the amount allowed to be created to 2 or 3.
[quote]And that is the problem. Hey CanadaMan, you have your next mod project for after the Halo mod!One question. Who gets the Normandy?[/quote] Well that could be a problem because its a joint operation between the turians and alliance but then it is commander shepards ship and a spectre ship. So I would have to say it would be a council ship because after every main mission you as shep have to check in with the council not the alliance.
[quote]Actually as soon as i saw Mass Effect I thought it would be great if someone did a space mod for this game. You should give it a shot [/quote] Im talking about someone else doing it I cant mod.
And here is the codex list of entries about ships. [link="http://masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#Sovereign"]WWW Link[/link]
[quote]In the Mass Effect Codex isn't there a list of ships that could be used for this?Also Why not have the Geth/Reapers, Citadel species and perhaps the Quarians who focus on spamming weak ships rather than strong ones also since they have enviro suits they wouldn't need tech to colonise ice or lava worlds and since each ship has a large population everything above frigates could colonise worlds.One of the Quarian Capships could be a life ship which is huge agricultural ship that could maybe
Alliance dreadnought [img]http://images.wikia.com/masseffect/images//c/ce/MassEffect_2008-08-13_12-46-55-28.png[/img] Alliance fleet with a mass relay in the background that would be a cool addon that could have to be captured to go to other planets quickly like the time that it takes for a ship to get to another planet could be greatly slowed down unless you capture a relay. [img]http://images.wikia.com/masseffect/images//f/f7/MassEffect_2008-08-13
Having just bought this game I really hope they dont turn it into cnc3 tiberium wars two old enemies unite to fight the aliens.