As many other people have stated, the primary cause of the minidumps are the Advent homing mines and the Vasari Marauder's Subversion ability. If you set the AI to TEC, and make sure that those abilities aren't used, the game is perfectly stable - no sync bugs, no minidumps. I just got out of a game that was 3 1/2 hours long, and everything worked fine. Enjoy the game.
Pompeii
To be honest, Beta 3 is virtually unplayable for me. While it worked great for the first 25 minutes or so, it seems to inevitably crash. The sync bug that existed in Beta 2 seems to be fixed now, and I haven't encountered it in any of the 25 minute games I've been playing. The main problem is now minidumps - if they get those fixed by Wednesday, we'll be golden. On a side note, try not to be too harsh on the beta. It is a beta after all, and the developers seem to be doing a very good
Thanks for the prompt response. Its good to hear you already knew about the problem, and the program that you mentioned fixed it.
Alright, I've think I've figured out exactly what the problem is. Before I installed Entrenchment, I made sure that both vanilla Sins and Entrenchment were completely removed from my computer. I uninstalled them from Impulse, and then removed the Stardock Games directory in Program Files(x86) from my computer. I also removed the AppData\Local\Ironclad Games\ directory. The game (Entrenchment Beta 3) does install and run correctly. If I verify the installation however, Impulse
I've been having a problem with the beta installation. Despite uninstalling Sins and Entrenchment from Impulse, and then removing the AppData and program file directories for the game, it does not work on install. After installing the game on Impulse, I verified the Entrechment installation, and it said that the game was not installed properly. After downloading a 114k file, it said it was ready to play. But here's the interesting part - it doesn't work, and prompts me to uninstall th