Maybe. I do have almost no time to work on the mod at the moment. But have a half finished warlock somewhere on my harddisk. When the olympus is finished I might tackle that next. [e digicons]:sheep:[/e]
TobiWahn_Kenobi
Nice! Looking forward to it
It's been a while. Work in progress:
For the moment yes.
Posted an update to Moddb to correct the MadVasari crash.
Perhaps we should make a list of models that should be used as temporary stand-ins for the missing ones? Perhaps someone cares to make such a sub-mod?[e digicons]O:)[/e]
Merry CHRISTMAS 🎄
[quote who="DANMAN3712" reply="4957" id="3865898"] Greetings Everyone! Just an FYI, as soon as the Sins 2 assets become available, I will be updating the mod to Sins 2 format. If anyone wants to help in this endeavor please let me know. DANMAN [/quote] Wohoo! as soon as it hits steam I will pester you about how to port a mod [e digicons]:grin:[/e]
I think 2. The Vorlon constructor and the Balvarin Carrier.
https://www.moddb.com/mods/sins-of-the-younger-races/downloads/sotyr-remastered-alpha-v053#downloadsform
[quote who="Darvroth" reply="5442" id="3864469"] Since each missile, strike craft, etc will be individually targeted and tracked...makes me wonder if they still will use squadrons or if each model will behave independently. Just pondering out loud the potential nuance and complexity this could add to the tech trees. [/quote] I don't expect any porting possibility between sin1 and sins2. That would limit sins 2 too much.
[quote who="SpardaSon21" reply="5439" id="3863764"] I would also add that what Tim Sweeny is doing with EGS exclusivity is anti-consumer. By offering developers and publishers these sweetheart deals, he is trying to force you, the consumer, to adopt an inferior product (the EGS) that cannot compete against Steam on its own merits. [/quote] Thats the way I see it too.
One thing would be really important: Moddable AI that is not immensely stupid. So many ideas go to waste in SOASE at the moment because the AI can‘t handle any deviation from the default ship and research layout. No Colony Capship? AI dies... No Siege Frigate? AI dies… Need to research something before Colony Ship? AI dies… and so on. Please fix this in Sins 2. That would be really great!
It is not about the store, it is about their behavior as a company and their intentions. I use Apple but am divided on the merits of the App Store case. I do think that the way the did it though and boasted about it is aweful. Epic loses money left and right on their store just to gain a foothold talking about how the 30 pervent cut of Steam isn't fair while knowing full well that their 12 percent cut is not sustainable. Valve didn't use the Store to make them (only) rich, the
Sins 2 announced: https://www.youtube.com/watch?v=d_KcI61tdgI Seems like Epic Game Store exclusive. That is a no go for me.
Thanks, we know. The AI from sins is pretty stupid and has to be worked around a lot. And we are not that good at it [e digicons]:grin:[/e]
Thanks a lot!
[quote who="Blake00" reply="5418" id="3847594"] lol umm nope you've confirmed the opposite with that picture mate haha. Your instructions over on ModDB say "Download Sins Remastered and load that one first (load order is top to bottom)" which tells people to go put that other sins remastered mod first and at the top.. that's what's lead to people having problems and also my initial instructions above based of yours being wrong. So you'll need to replace my old instructions in your OP in
So I've looked it up and my order isthe same as I said in my directions with all the strings working fine [e digicons]:omg:[/e]
Not sure, cannot look at it now because my PC is not in my vicinity. Need to have a look at this tomorrow.
Thanks a lot for the Install instructions, I‘ve amended the Main Post and also added you under Team - Moderation. As for discord - if you want to open a discord for us then go right ahead. Thing is, my life is so full of stuff at the moment that participation on my end is rather kept to a minimum. I‘ve already got a hard time to post here every now and then. And it will be a while till the new centauri ship is finished. As much as I‘d like to dedicate time to the pro
The interface looks really good!
[quote who="Blake00" reply="5407" id="3843558"] FYI Have answered the latest comments on ModDB. Also FYI someone sort of recently posted this 9 out of 10 review with feedback on there: SDImperium99th says Jul 2 2021 Excellent potential, needs a bunch of polish and Vorlon/Shadow Lines aswell as voiced monologues for the rest of
First peek/teaser: Balvarin Carrier (Work in progress of course) Also to everyone in the Ukrain - stay strong, stay healthy. Peace for the world.