TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
12 Posts 1,919 Replies 2,638 Reputation

As of now, I do not. TFL BigBANGtheory has one, but as of now, he has not offered me. If you send me the model though, i will seperate the sections for you if easily possible! The screens I like very much. As a sidenote on loadingscreen 4 though, you should try to use no nebula on some, as the contrast will make the picture more intense. Also, if you arrange the ships so that one casts a shadow onto another there is more perceived depth and momentum. L

5,473 Replies 14,206,591 Views

@Zvezdochet What kind of Format do you want the avenger cruiser and textures in? You can, if this is sufficient, also take the model from the PreAlpha 0.31, but if you need the carrier in Collada or 3ds, and the textures in tga or something, just tell me. Thanks again for the model base and keep an eye on the polygon normals [e digicons]:grin:[/e]

5,473 Replies 14,206,591 Views

And so it begins v0.31 is ready. @SteinerX I like all of them very much (espescially the one with the sharlin). If you don't mind, I'd like to have some 'action' scenes as well if possible (some ships firing into the cam or onto another ship, infight between q'quan cruiser and Vorchan or something like this. I would also like to replace the figures from the loading screen (ie. your representation) with kosh and a shadow creature or mr. morden or lor

5,473 Replies 14,206,591 Views

I would be interested to know how many polygons your Q'Quan has. We could use that for the b5 mod if its polycount stays within a reasonable limit (if you want to contribute). I cannot speak for the sharlin (not my model) and the avenger (base model came from Zvedochets) but the Nial, Tinashi anf Flyer model you can use freely. If you want to contibute to 'B5 - sins of the younger races' I would need the original model in collada format at best, including the textures so that I can

27 Replies 84,393 Views

I just wanted to let everybody know about some questions I was asking Bair Fraser and the answers he gave me (Thanks for answering) My questions: Dear Blair Fraser, I have send this email to <a class="fixed" onclick="popup_imp('/imp/compose.php?Horde=1870c1abdcc0977219383dc0e169c359',700,650,'to=support%40ironclad&thism

7 Replies 18,589 Views

Guys, thanks for your support!! Can't tell you how happy I am to have you onboard this forum. I'm currently in the process of texturing the Avenger Carrier. It's about 50% complete I guess, but will take a little more time. I'm using a modified version of Zvezdochets Carrier model and I hope you're going to like it. Thanks again Zvezdochets! Next model will be the Victory Class Destroyer (Excalibur) because EvilTesla-RG has promised to make the main-beam weapon as an

5,473 Replies 14,206,591 Views

Thanks for all the support! I will try to contact dan once I got a list of the needed abilities. If any 7ds modder needs some help, you can always ask me. I dunno if I can help, but if I do and have the time it is my pleasure. The next few month will be used for Babylon 5 though. Had a setback yesterday - wanted to install 2x2gb ram (my motherborad has a max of 3,3GB though) but one of them seems to be damaged. So I need to return it today to get a working one (hopefully). And my Wind

5,473 Replies 14,206,591 Views

Don't want to be rude, but you should read the thread before posting, it only has 7 pages so far. Models implemented are: Sharlin (got the model from TFLBigBang, don't know who originally made it) - this one has too many polygons, but will be sufficient for now (Sharkaan and Sharoos use the same hull = same model) Nial Fighter ( and Tishat - uses same hull) Minbari flyer (second fighter model) Tinashi Frigate T

159 Replies 448,354 Views

@Highguard Not as far as I know. Would be cool though. @Jewbat Entrenchment 1.03 is a requirement @Zvezdochets As for Jewbat - you need v1.03 for this mod (well, you will always need the latest version I suppose)

159 Replies 448,354 Views