chuckomutt

chuckomutt

Joined Member # 3294309
0 Posts 6 Replies 73 Reputation

I'm no computer programmer but: The amount of money spent to getting a temp agency to hire pirates should not affect the number so much, but rather the actual strength of the ships. Cheap funding yields cheap pirates, but a bidding war can become a trap. You could still have 7000+ hull, 40+ armor cruisers, but you would pay top dollar for it and no matter the price you only get a dozen or maybe two. Since the pirates jump in from some other place to do

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[quote who="dragoaskani" reply="48" id="2531631"]Well I still disagree. Perhaps it scales too high in your "15 hour game" (I call bs on this game length unless your playing on slow) but in any regular game they won't be a problem except to bad players. My advice, get better. [/quote] I don't know you so out of politeness I won't judge you... too much. It's a courtesy apparetnly foreign to you. I play 9v1 on hard. I ususally spend a little bit at

99 Replies 283,191 Views

To add another note I would like to borrow from real life (yes I know that a game is not real life) for a moment. Back when America was being settled there were problems with pirates. Back then, you could build a decent ship if you had some wood, rope and cloth for sails. I know it's not that simple, but boats were relatively easy to build so even pirates could build them, steal them and maintain/operate them. Fast forward to today and the kinds of ships that modern

99 Replies 283,191 Views

The opening post is right and anyone who doesn't see it must be playing on an easier difficulty than I am. If the pirates have technology like this without a single research orbital or an economy to support it, then it is technology that is available to every one. When each orbital platform is equivalent to a starbase and a single cruiser is like two capital ships then something is wrong. I like pirates as hassle and I agree that there is nothing wrong with them be

99 Replies 283,191 Views

I suppose some people like the new pirates, but when their ships end up nearly as powerful as a mid upgrade starbase each it's rediculous. I know it's a challenge or whatever, but when mid game you need them gone because you're playing 9v1 with them all hard difficulty then the pirates are just something you can't deal with. Taken with the advantages that the CPU has with money management and you get a raid by thirty or forty mini Orkulus! Please tone this one down a bit bec

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