there's something sweet about 8 projenitors with a fleet of ilums and a couple of guardians! All in one formation all set to tight coheasion... You can just see the frustration on the AI's face when it's trying to work out how to break that unit! It's even more fun when the ilums have the deceptive ability and everything is at the top of the skills tree! One thing i do is disable the non important cap ship abilities... Normally colonize, malace, a
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