CHEATERSSSSSS =P
Sqirelmaster
wow! thats an incredible idea. hopeeefully a certain someone is watching over this post =)
The thing about mines, is that even though they are phased out, everyone can still see them. the phased out just makes it so they cannot be attacked. Gravity mines are different from normal mines in that instead of damaging the enemy, they slow them down and disable their phase drives for a period of time (not sure how much exactly.) As a result, gravity mines arent used very often...in another post, I proposed that a way to make gravity mines more useable in the future could be to ma
[quote]What is the weapon that the Vasarri use on their capitals to bombard planets (because the frigates use kinetic bolts)?[/quote] The vasari use energy lances (BIG LASERS) to bombard a planet on both their frigates and caps. i think advent are the ones that use the kinetic bolts, while the TEC use nukes.
[quote]2. Does the phase stabilizer go to different systems or just their own system?[/quote] nope, phase stabilizers only make paths within their own star system. =)
There needs to be some kind of buff, or even a complete reworking, for the marauder's infiltrate ability. its pretty lame right now, and completely sucks compared to embargo. also, buff the marauder's DPS at least a little, i know its a support ship, but even compared to those standards its a weakling.
[quote]Well, that's true that if you focus fire, the ship would get free after a few seconds. But if you think about it, do you really need ion bolt to destroy a fleeing cap ? Personaly, the moment i see a fleet trying to escape, i shot reverie to a cap and then go after the fleet. [/quote] And don't forget the egg's grav warhead! i ussually use that ability in a similar way as RS-fx uses reverie, or even trade off using that and phase out hull if i have both the egg and the marauder
speaking of overseers, do any of you find the slow down reinforcements ability, or even the phase detection, to be useful? it doesnt seem like they slow them down by very much...and i'm never really assaulting a world more than 2 jumps away from a world i own. I wonder if it would be better to change this ability into a sortve moble PJI, where it increases one ship's charge up time, maybe not as much as a normal pji, but enough.
How exactly does the pinning work? =)
i'm glad you agree!
[quote]Vengeance - kind of a cute combo with Animosity but ultimately this isn't that great. maybe i'm wrong and somebody has gotten REALLY good at using this and can do savage damage with it. myself, i'm not so great with it so i usually skip it and get Vertigo which is easier for me to manage. [/quote] I'm actually really intrigued by this combo ability, since neither of those is channeled, so they probably cant be intterupted right? On paper, this looks to be preeeet
George Lucas REALLY needs to stop shooting his own franchise in the foot, regardless of how much money hes getting from doing it. the whole thing is just wrong. >=O
I'm just wondering here, does the TEC's starbase's self destruct do more damage in a gas giant gravity well? and if so, how much? i think that would be pretty intense if an already devastating attack like that could do even more damage.
did you guys know??? THIS AYE NEVA CLOSEZZ
[quote]the entire basis of the argument against Missile Barrage is that it has an undue influence on strategy and tactics. pointing out that it can be countered, with some effort, does nothing to detract from the argument against. the nature of the imbalance with Missile Barrage is that it demands a disproportionate response compared to what it is. its just wrong, its totally inconsistent with every other capital ship ability in the game. [/quote] transitiv
[quote]They should be visible for a limited range near your ships, or increase the range that scouts can see them greatly. But one guy in a gravity well shouldn't be able to detect every single mine there.[/quote] How about scouts get an additional mine finding ability, that is a passive, and has longer ranger than the decloaking ability, that allows them to see mines within a certain radius. Then, once the mines a re visible, they can go in and make them vurnerable so your fleet can
I have a feeling you misunderstood and are thinking the radius is reffering to the LRM using the ability. It is a radius around whatever you are shooting at (think the missiles explode bigger when they hit the bad guy), with the rockets doing splash damage to the target and whatever happened to be near the target.
[quote]The TEC could have their energy shield. The Advent a Psi Shield. The Vasari a nano shield. I'm not sure I would want a nano-shield. I'd much rather have a large shield, or at least a medium shield.[/quote] YOU WIN FOR THIS. omg i literally laughed out loud
PAPER CUTS ARE OP!!!
haha don't we all wish
[quote]There are also some starbase upgrades on one race (i think) that can provide the same service.[/quote] I believe you are reffering to the jump degradation abilities that SB's get. this does not lengthen the charge up time of a jump, but instead deals damage (i believe 30%) and drains ALL of the ships antimatter once it completes its jump.
woaaaah i never even considered it to be the charged missiles. I always assumed the upgrade simply gave it a larger explosive radius like it does for the TEC LRM frigate. i feel rather dumb now lol, but thanks for clearing that up for me =)
[quote]Oh, and what IS that ball on the bottom? What's it supposed to be? Is it the engines or something?[/quote] According to the original concept art, the bottom is the civilian section of the SB, where the colony pods go and presumably where the trade ships dock. It also houses some sort of energy reactor. The top section, on the other hand, is the military part, where the commanders are and all the gunners and technicians. [quote]And props to the weird swirly lights inside
Hey everyone, I recently noticed while playing vasari that when my overseers went into battle, the enemy often wound up with wierd pulse beam chains connecting them. Whats the deal with this? is this some other ability the overseers get? when i looked at the overseers normal gun, it just said pulse gun. soooo i'm at a loss. Why can the overseer do this? and what exactly does it do?
While the marauder does have the BEST way to counter an incoming MB, the vasari do have another alternative. I do believe the kortul's disrupting strikes can intterupt the missile barrage, I am, however, not completely sure about this, as i've never tried it. As for the stabalize phase space ability, i've never really used it as a assault ability. what i have used it for however, is to bolster up my defensive fleet when i need to. I link most of my key worlds up with st