[quote]What do you mean by "work"? The ships don't care what they fire[/quote] Ah, I just didn't want to run into a minidump, and then go through a full recheck before figureing out it was that. [quote]Thats right, If you gave me a ship that shot Spam cans, I be sure to shoot them as fast and as many as I can. [/quote] I'd be a very very evil boss if I put you on a ship with spam cans for weapons. At least I would point you in the right direction!
Weevbucket
On another note, changing weapons around, would a Advent work with the Vasari, and vise versa?
[quote]In fact, the only way to modify the ships' damage output is either to change it directly, or change the preBuffCooldown value for the weapon (which is the weapon cooldown)[/quote] I'm finding that missles work as individual shots, and maybe lasers too, but your right on the single shot, or MG affect shots, however, changing the damage type from laser to Autocannon would be different, right?
So, my computer is set up with a small C drive, and a large D: drive for storing stuff. I have the game installed on my D drive, and would LOVE to change my Modpath to somwhere in D, since C fills up with those 1GB mods fairly quickly, and slows down my computer. Is there any way to change my Mod Path to something more Lenovo friendly?
OK, so it's been a long time after I've posted here, yet, I'm still interested in making a mod. Funny little world eh? So heres the rundown... I was fiddling with the firing rate and volume of bullets, lasers, and missles that would come out of capital ships, (as well as if I feel like it, frigates) I was HOPEING to figure out the mechanics of each different weapon as I went, and how the damage is a
I had this problem too. go to the mod path ->Mod -> Game Info folder. Any deeper and it wont read the mod, It only goes one folder deep. :D
I sense that Sparda is as much as a diehard as I am for the Homeworld series. No one's left... Everything's gone... Kharak is burning. SWEET MANLY TEARS OF SORROW. Vengence.
Personally? I don't have any want or need to release the mod I am working on. Sure, when all is said and done, I'd love to share it, but I am working on my mod for personal gain, and I feel that only when I feel that it's complete, will I put it up for others to enjoy. Modding is a hobby, and like all hobbys, not for everyone. It is the same as model airplane building, it is the same as any other recreational habit. I like Sins, It's a great game, and whe
Damage seems to have stopped working on advent o.O
Found the problem with the Advent. Had to change the weapontype, and duration.
Apparently beam weapons are a cranky file to use. I've tried to change it around so most weapons are beams, but no such luck. :d Any suggestions? (I think It's happening with missles as well) Also, to be even more noobish, How do you go about changing where the Ironclad folder is. It's sucking up harddrive space on a drive that is suppose to be JUST for the OS...:d
Also, so your saying if there is no fireing arc for the emission points, there will not be any lines of fire?
Reminds me of good ol' Star Control 2. Well, after modifying a lot of the guns to go with Autocannons = TEC, Beams = Advent, and Missles = Vasari, I've run aground with a minidump. I guess somwhere along the line, I crossed my wires. Could it be my copy paste style has run aground? I was useing a Vasari flashbeam for my Advent line, would that be the problem?
Thanks again you two. I'm testing out how it looks on different ships now, I know it'll look a bit silly on some. Another question, When you modify the damage for the different angles, does this modify the way they shoot as well? For example: DamageType "PHYSICAL" WeaponClassType "AUTOCANNON" DamagePerBank:FRONT 72.000000
Thanks Sparda, your a big help, and yes, I do want the particle effects to change, and not affect damage. The key in my mind is that the game is already "balanced" It just needs to look more to my style. Annatar: Yes and No. Yes to TEC ships, where autocannon spray does look very nice when it can go any direction, giving off a nice machine gun effect, and No, to the other races. I know that I would like the Vasari to have more missles, and the Advent to have mo
Could copy/past work with the particle effects listed? Sorry Sparda, I didn't look at you mod more then once, now I see you changed a lot more then I originally thought.
Heh, I think you misunderstood somewhere, I specifically asked for more bullets, same damage. Changing the PreBuffCooldown would significantly increase the damage done.
Alright, so Autocannons seem to be the best weapon to simulate the continuous fire effect that I have always wanted, and I know that all ships are limited to three guns. So here's a question: Would it be possible to change all/most weapons to a autocannon effect? Seriously, lasers go pew pew, but it just dosnt seem like a TEC thing to do. Missles are alright, but they seem too slow, Although if you increase range/decrease damage,
Two words. Space Sharks.
Oh, and one more thing. Just to warn anyone who wants to do this, Missles = damage. Giving your siege capitals a nice missle spread makes them unstoppable. It looks really nice, but you might want to decrease the damage done by missles. [e digicons]:|[/e] seeing a enemy fleet go down to one TEC Siege was something to see.
And he scores. burstDelay*burstCount does indeed provide me a stream of fire. Now to get down and dirty and increase the burstCount to some impressive numbers. Thank you Sparda for helping me, and thank you Annatar for being the dude you are.
Alright, Annatar hit it right on the nose with the first post, Decreasing the burstDelay means increaseing the rate at which the projectiles appear. I dropped it down to some silly low number, and sure enough, it came out as a blob of autocannon fire. Mind you, it was very silly to see. I'm going to try it with burstDelay * burstCount math, and see if Annatars two for two.
Woot. I think I found the problem. As I mentioned before, I put it one folder too deep Refrence folder wasnt suppose to be there. [e digicons]:blush:[/e] As the good news, I got my first minidump. Woot. Lets see if I can get anywhere with it.
I have it in the mod path, in a seperate folder. I have enabled it in Sins, I have loaded it on startup, and I have later maunally turned it on. (Not off) I don't rename the ship, I have it in the Refrence -> Game Info, I've tried it as an entity, and I've tried it as a .txt. I wonder if the game being installed on a seperate drive is the issue. I wouldn't think so, as it runs another mod the same way. I did take the "read only" tag off of them, and I'm