Sharing exp is fine. But the floor math is not cool.
Warlock00
Yep modding for a beta certainly gives the mod a short life cycle. But it keeps things interesting until the next beta arrives.
If you drop the interface# then route should be smart enough to figure it out based on given gateway hamachi ip. Also can use route -p add ... to make routing permanent across reboots.
Also downloadable from http://www.4shared.com/file/63733911/8fa04eb1/DemigodBeta1War1.html
Crazy so much guess work without even playing it. It's just a free mod, it wont hurt you. There's no other games I like at the moment. So I'll try anything for Demigod. Any one else seen any cool mods for Demigod? I tried BulletMagnet's UI mod already.
Hmm the mod touches and fixes bugs in all areas of Demigod and doesn't appear to work with Sorian Mod Manager easily. This might not be worth the effort for a beta.
"link dosnt work..." - grr its working for me. Might have to try another file hosting site. Some extreme changes are there to get you to appreciate your life more. But there's more to the mod than just balance changes.
Bah, had to figure this one out for myself. If your Hamachi IP starts with 6 dot then you will have problems. You will need to add a route to the 5 dot network. You need administrator rights to add routes. Open up a command prompt. Below will tell you your hamachi interface number (IF#). Vista lists IF# in decimal, whilst XP lists it in hexadecimal (0x prefix). :> route print This adds the required route. :> ro
I wasn't sure if the Mod loading remnants from SupCom were fully implemented into Demigod yet. I will have a look to see if I can make a plugin module version of this mod. Although this could take a while.
I'm not sure how good that file hosting site is or what the bandwidth limitations are.
Demigod version BETA 1 WAR 1 2008/Sep/20 * Shops no longer have vision. * Towers moved around the map to allow Demigod's more freedom of movement without being spotted by the enemy. * Archer towers have increased range. * Enabled random powerup pickup in middle of map. * Can no longer see Loot in fog of war. * Creeps now attack on two fronts. * Creeps health and dmg doubled. * Priest healing is half as effective. * Priest can no
Wrote a mod over the last week to address some issues to keep myself interested whilst I wait for the next beta patch. I now find it more entertaining in human vs human. But the AI is shocking. To play the mod, preferably copy your entire Demigod folder to another folder called eg. DemigodWar1 and apply the zip patch to DemigodWar1. This way your original game will remain unaffected. Run the game: ...\DemigodWar1\bin\Demigod.exe During gam
Yeah need something new to test.
Yeah DoW had this issue as well. Very annoying in an RTS.
1/5, game has potential, hopefully the Devs are given enough time to make it great.
When I alttab and come back my game performance has halved.
is the entire circle filled with fire? ie. not just a ring.
Will the circle of fire be made up of 32 dmg stacking segments like ring of fire? Targetable, will make killing rook even easier.
Bring in lots and lots of item recipes, because I like them and to spite innociv who keeps bringing up the issue :P
rook on rook combat is a messy blob of rock
The ring of lightning. Once the lightning got stuck on screen. After a couple minutes it disappeared. Not that big a deal.
Seeing how only 8 demis doesn't allow for unique demis in 5v5, I would like to see an option for max of 2 of the same hero.
YES! definately need an ingame scoreboard.
Demigod is trying to become a premier eSport and it has a game style very close to DOTA. There is a lot to be learnt from people who have played DOTA for 2+ years.
Suggest splitting forum feedback areas into 1) Beta Feedback: Engine testing / crashes / bugs. Top priority. 2) Beta Feedback: Gameplay. Assistance towards the ultimate beta2 :P