Hey DS team. I have a possible balance issue. I was playing Vasari against 5 unfair AI's. Two Tec, Two Advent, One Vasari (This is Diplomacy DS) Had my ass kicked handily for a while (two TEC's allied with each other then stabbed each other in the back after destroying everyone else, apparently). It took hours, but after being beaten back to four planets I managed to take one after another with the fleet of fightery doom. (Never had a game where I had all 32 ca
Leuthesius
Originally, the only no research worlds were the homeworlds. They never colonized any other planets. Just sat with one and beat on each other with light frigates. At one point, I tossed a couple of Marzas into a battle between three factions, each throwing 50+ frigates into the mix. It was sad. I've gone so far as to switch the AI to unfair. Still won't colonize.
Shivans. Gotta be. Makes sense, if you follow the canon on Blue Planet: Age of Aquarius and the cut scenes in Freespace. The Shivans are the great destroyers/preservers. They bring balance. Vasari are war like, aggressive (look what they did to Terran space). Totally Shivans. >.>;
Stars are too close together.
Ok. Changed the startup layout. Asteroid --> Homeworld --> Military Planet -->Deep Space +-->Volcanic +-->Ice +-->terran All of the AI's still ignore volcanic and ice.
I watched My Little Pony with my four year old. I found it no wonder that the demographic that loves it is males between 21 and 35. There's an awful lot of jokes that are geared towards that group. If anything, it gave my daughter and I a bonding moment. She loves that show. I however, am by no means a brony. Having said that, I still find this idea humorous.
Probably going to wind up getting the DLC. .... Once, that is, that DS mod catches up and Rebellion bugs are all fixed.
No, only one planet for each AI was set up as home. The other was just set up as 'owned.' I'll try the asteroids next. I'll move the homeworld behind the military world and an asteroid off of it for deadend.
Did that. Changed all home worlds to Desert Home. They still only colonized the random terran worlds I threw around. One AI went half way across the map to colonize a terran world and completely ignored the City, military, volcanic, and ice worlds that were right freaking there.
What "new" planet types are supposed to be in the DLC, anyways? I thought I recognized military, industrial, and paradise from the picture, but it would just be kind of ironic to pay money to stardock for that when I already have it with DS.
That's just it--they do that themselves. And then ignore planetary research. I've sent out hundreds of scouts to verify it. I always see two civ/empire/harmony labs.
Harpo--yes. I had only the initial "random home world" at the beginning. 2-3 hours in, I had 8-15 planets and they were running only on their home world. Giving them the second world was an attempt to give them more space for their orbitals. Next thing I'm going to try is making all homeworlds terran or desert. @ Xathos, No. Not too much 'crap.' The entire premise of the map is that there are essentially 17 factions.
Yes. I see in other games that computers colonize 'hostile' and 'tropical' all the time. On THIS map, they just don't touch them.
I create "The Great Pinwheel." 143 gravity wells, About 80 actual planets. Each startup location was changed so that the rear line military world is a startup location for each player. So each player starts with two planets. I thought doing this would help the AI with space on their research labs because they weren't doing the research to inhabit the volanic and ice worlds that were RIGHT THERE. 2 hours into the game, they have only colonized one planet each--a ter
Thanks guys.
I always play with "small fleet" sizes. Is there any way to make adjustments? The whole point of playing with smaller fleets is to reduce lag, but even small fleets with DS you can still get 4000 supply, 32 capital ships. (I like the cap ships, but too much supply).
Kill the emo, ride the goth. The visigoth.
This is best played against hard AI's. Otherwise it is just too easy. Pirate base has a direct line to your rear, which is a military moon. The sooner you can manage to get the research to colonize it, the sooner you can focus on other more important things, like breaking out and pushing past the front door. There are two phase lane ring networks of deep space zones and space junk. Be careful though, if you go anywhere without at least some military backup, you're goin
I could never find that. So I made my own list. Also, just finished a new map if anyone wants it. It's for DS Diplo.
Please remind nacey to put up the planet bonus link up too!
Hey DS Team. Could you add this link to your head post? That way everyone can have it available should they need it. It's more or less a "no reply" type of thread and I don't think it will find itself in a sticky list. https://forums.sinsofasolarempire.com/443930
Good point. I had forgotten that there was an awfully big difference.
Don't know if this deserves a sticky or not, but it annoys me to no end that while making a map I have next to no clue what the heck the planetary bonuses are. This is a list of planetary bonuses for Distant Stars. At the moment, 10:36 5/4/13, this list is incomplete. I will amend this as I go. The color coding is as in th
Are the Ironclad people throwing any hints? Would suck if its a hardcode thing. DS is the biggest mod out there, right?
PM me an email address to send this save game to. It seems to be a rather reliable crasher.