Leuthesius

Leuthesius

Joined Last seen Member # 3307888
47 Posts 285 Replies 22,872 Reputation

[quote who="SchismNavigator" reply="1" id="3767149"] A very common question but we have nothing public to announce about a sequel right now. [/quote] I dislike your response, but you more than make up for it with the Ed avatar. I hope you guys don't pull a Valve and never release the HalfLife3 Sins2. Your loyal fan awaits a hopeful eventuality. edit: Nothing public to announce. Hmmm.

6 Replies 39,529 Views

[quote who="rjhughes67" reply="1" id="3767144"] These are the only combinations of the current Rebellion version "Distant Stars and Add On's" that will work: 1. DS-MapPack_v3.1R-RG DS_v0.25.1R+DLC-RG .................Checksum # 104608764 2. DS-AHA2_v3.1R-RG DS-MapPack_v3.1R-RG DS_v0.25.1R+DLC-RG .................Checksum # 164553089 3. DS-AHA2_v3.1R-RG<br

8 Replies 28,342 Views

Galaxy Forge won't load the maps, neither will E4X Galaxy Forge. I'm running all distant stars mods, and I am irked. Everything has been "supremely stable without issue" until I downloaded the minor factions DLC. Since the minor factions DLC was already there in the game, but not turned on, I'm not understanding how this broke so hard. I have a dump file, but naturally since I'm running a modded game, I'm pretty much hosed on that front (unless someone can direct me on how to

8 Replies 28,342 Views

Or at least something that tells us the overall story ending? I know the "story" is a *cough cough whatever* but ya know... especially if the warnings are true.

6 Replies 39,529 Views

Nevermind. I'm dumb. Its in the mod folder for the mod with everything I needed. DERP. edit But would like to know how to turn a Gas Giant into a Logistical Wonderland. Making a "realistic" map, with long distances between planets and stars, and Gas Giants have a ton of space around them. I'd like 60 logistical slots around them.

2 Replies 24,514 Views

Went do the download page here: https://www.sinsofasolarempire.com/downloads Downloaded Galaxy Forge. Only the most basic planets are available to choose from. Asteroid, volcanic, ice, terran, desert. There must be a GalaxyScenarioDef.galaxyScenarioDef file somewhere that updates this. I know there is, because in the past I have been able to build maps with urban moons, savannah planets, etc.

2 Replies 24,514 Views

Plug Puller Win the game by yourself against at least one Hard AI player. <

63 Replies 177,940 Views

[quote who="Wintercross" reply="195" id="3489433"] Quoting Leuthesius, reply 192 SoaSE 2: Easily done. SoaSE with 64 bit support. Update graphics. Continue with story: TEC Rebels have died out due to pouring all of their economy into a vengeful destructive

203 Replies 692,159 Views

SoaSE 2: Easily done. SoaSE with 64 bit support. Update graphics. Continue with story: TEC Rebels have died out due to pouring all of their economy into a vengeful destructive path, and were struck by a few cunning attacks by both Tec Loyalist and Vasari Rebels. As TEC L joins up with Vasari R, TEC R is left behind in tatters, defending itself against the remnants of the Advent L. They are both overtaken by the Dark Fleet that the V

203 Replies 692,159 Views

It would be nice if super weapons had their own defenses. Had a thought for a super weapon modification. Cut their size by 2/3's, and their damage by 2/3's, but also their damage by 3/4's. At least the Tec ones. It wouldn't make that much sense for Vasari ones to be that way since their main function is disabling orbitals and making a temporary phase node. It wouldn't make sense for the Advent to do that either.

5 Replies 3,900 Views

Superbad :D With the DS mod its almost hard to take pirates seriously late game. With a ragnarov joining the fray it would be a bit more of a serious issue. Especially if you could pay for pirate raids and have one spawn with 'overwhelming.' Eventually, you might have to deal with several rags.

582 Replies 1,926,602 Views