There is one other important factor you are missing. The burst count and burst delay only affects the image. In other words more "shots fired" when the gun fires. If you want to make a continuous stream of fire you have to go up a tid bit to where it says PreBuffCooldownTime: 5.5 or whatever. This means the capital ship will fire a volley every 5.5 seconds. When it volleys adjusting the burst count is how many particles it vollies. However, you can decrease the PRebuffcooldown to 1.1. Now you
FortressofRain
I am wondering what files to edit in order to effectively double the maximum amount of ship slots? I thought it might be as simple as editing the research entity files of maxshipslots but I don't know what line to edit if that is correct, or is there other files responsible for the maximum amount of ship slots per player? As usual your help is greatly appreciated!
Yes, I'm running an english version. I did some more play testing and it appears that the mini-dump happens at the same time each game, right when the pirates are about to launch their first raid. As soon as the timer runs out and they are about to attack I get a mini-dump. Same thing every time. hmm...
I really enjoy this mod also, however, I keep getting mini-dumps in the first 10 minutes of every game.
From the research I've been doing, I think that the game files are encrypted in binary code or something to make the game more efficient. It seems that some of the files in other mods I've been downloading to dabble with are also encrypted. I have the text versions of the "reference data" already. Where is the program or link to that decrypts the files? I think I already found it, bit if so I can't figure out how to use it and so want ot double check to make sure that I have the corre
I am trying to mod a few things in the game, but I ran into a problem. I downloaded Silent's guide. I went to my game files and tried to open them up in a text file. I tried to open the file Capship_Techbattleship, as per the guide. The first time it opened correctly and displayed properly as per the guide. It looked something like this: TXT CAPITALSHIP_TECHBATTLESHIP BEGIN ability:0 "AbilityGaussBlast" ability:1 "AbilityFlakBurst"<