Tofi007

Tofi007

Joined Member # 3311976
0 Posts 4 Replies 414 Reputation

[quote who="GFireflyE" reply="200" id="3174188"] Some recent history: The whole reason I originally came across FE was because I was in search of a server-free game after Starcraft II was released and REQUIRED you to be connected to Battlenet, EVEN if you play singleplayer mode. Stupid stupid stupid. Then when you want to play....server is down. Stupid stupid stupid. Then when you want to play ten years from now.....server no longer exists. Tough luck. Stupid stupid stupid. To

464 Replies 2,511,782 Views

By that logic, when someone is stabbed the government is to blame, because they allow people to buy knives and apparently the stabber is innocent. It's much more fair to the developers that they allow them to change the prices. This way a developer could lower the price of a game in a given region based on low sales in that region. Don't always assume people will do the worst if they're allowed to, check out the regional prices of Stardock published games: <a href=

464 Replies 2,511,782 Views

For those who still blame steam for it's unfair regional prices please read this part of their wikipedia page: http://en.wikipedia.org/wiki/Steam_(software)#Regional_restrictions_and_pricing And if you're still not convinced read Vandal's (Witcher dev's) comment on the matter (blue text): <a href="http://www.gog.com/en/forum/general/steam_1_usd_1_eur

464 Replies 2,511,782 Views

I don't know if this has been pointed out or not (sorry I'm kind of in a hurry), but it's not steam's fault that there are region restrictions, or $ = euro prices. Only the developers have control over that, so when you see a $40 game for 40 euros on stream, it's actually the developer who's to blame. Same for all price or region related problems. Their support isn't great at all, but again you have to consider that they might have to ta

464 Replies 2,511,782 Views

I'm just asking because there's only 6 in the media section, and 2 for the upcoming Fallen Enchantress, but Frogboy sometimes posts cool concept arts (in tiny formats), isn't there a 1920X1200 version of those? :) (I've linked one of those arts, an air shard, sadly there's only a fire shard wallpaper right now.)

4 Replies 5,614 Views

I skip most of my tactical battles because of this, and the slow animations, the game should let us speed them up. About the Demon, I'm not sure which one you're refering to, but the one summoned by the empires has a spell that does 10 damage to every enemy on the field, maybe the damage ruined the morale? I don't know. :/

2 Replies 1,170 Views

I know this isn't the most important bug right now, but some of these would be super easy to fix, I'll check some more later, but for now I noticed that while Kingdom farms cost 25 gildar 2 materials, Empire farms cost 25 gildar 5 materials. Also the Empire has no way to gain mana regeneration bonuses, so an Empire caster will always have lower mana than a Kingdom caster (once level 5 cities are present). If you have some more that could be fixed easily please post.

0 Replies 1,869 Views

Anyone else has this problem? Whenever I cast anything with a mounted character, the animation starts but there are no effects, if the effect originates from the caster, so lightening strike and all AoE spells work just fine, but something like fireball does not. This affects both tactical and strategic spells. Just try to cast spell of making while mounted and dismounted.

0 Replies 1,767 Views

[quote who="Sethai" reply="33" id="2736161"]having said this, i would quite like a "lichdom" spell (or a good aligned equivalent) that immortalised your sovereign and reverted the game to the sovereign-is-the-game status, but this would have the tradeoff of infertility: you exchange a large pool of evolving characters for one obscenely powerful leader (ie, sauron vs gondor). [/quote] I really like this idea. [e digicons]k1[/e]

47 Replies 123,229 Views

I fully support this. About the spellbooks, I guess they'll get some love in a future patch. If you ask me, they should be items, which you can trade and copy, though copying would cost lot's of gildar or time. Then you could have quests that give you rare books, like necormancy and such. Point 5 is my favorite, though it should be an option when starting a new game.

47 Replies 123,229 Views

[quote who="Lord_Agamemnon" reply="12" id="2727901"]Where da dragon women at? I was negotiating with the Drake faction in one game I played, and the only problem is that when you go into the diplomacy screen you'll find yourself staring down Drake's throat, which is not a pleasant sight... [/quote] Yeah, that dragon throat thing is awkward, the dragon/women actually look like humans/fallen, but you'll see which one's the drake child if you look at their stats. <p

14 Replies 65,398 Views

I've uploaded the savegame to mediafire (hopefully it'll show up here, if it doesn't just PM me) http://www.mediafire.com/?75edtns1uspf7fa There are 2 or 3 dragons in the upper left city, plus some epic drake/women. I've pretty much won the game by then, tried to do the quest of mastery, but sadly it didn't show up. :/ Edit: I forgot to tell, you need to put the savegame file in documents/my games/elemen

14 Replies 65,398 Views

I hope this hasn't been posted yet. I married my daughter to a drake (neutral city), and my grandson turned out to be a drake as well! Then I went on to arm him...and well, it's kinda silly that you can give mounts to drakes. (pics on the link). By the way, that drake had like 25million combat rating with 25K strenght and such, I guess it should be fixed. :) Anyway, great game Stardock, just fix the bugs and I'll be more than happy with Elemental!

14 Replies 65,398 Views

While I do not belive anything's wrong with HoL, I see loads of topics about how OP or imbalaced it is with some demigods. I'm not sure if anyone has suggested this before, I couldn't find any posts about this, anyway here's my idea: What if the HoL functioned like the Orb of Defiance? "Cannot move, attack or use abilities.", the portable unlimited crystal feeling would remain, yet it'd have it's drawbacks (becoming a sitting duck). Oak couldn't use his shield (though an ally

1 Replies 1,129 Views

Try buying cheap low health items for once instead of HoL. And you'll see depending on a HoL makes anyone fragile. (except Oak, but that's a bug about to be fixed) You can get +1500 health (or more?) from that 4250, that health will be just enough to chase him into the towers when he's retreating making his HoL obsolete. If he can outrun you, use Wand of Speed which is 1250, that 3000 gold is still enough for +1100 health upgrade. HoL should cost a bit more, but I'm no

28 Replies 5,876 Views

[quote who="RamzaBehoulve" reply="10" id="2232887"] Doesn't change the fact battle.net multiplayer experience was better in 1998 than DG Multiplayer in 2009. [/quote] Yes, it's true, and now get over it. I've seen a hundred threads like this. Blizzard learned from their mistakes with Diablo, and I'm sure Stardock/GPG learned from the mistakes with Demigod as well. Nothing can be absolutely perfect at start.

22 Replies 54,307 Views

I think it would be a great addition to a surrender option, to have anyone who quits a game (not by surrendering as a team) a "deserter debuff". I got the idea from WoW, anyone who'd quit a game would be unable to join any for 10 minutes or so, this way players would be forced to use the surrender option, and not just quit. And if someone is in a hurry or something it's ok if he quits, he wouldn't want to join a new game anyway.

2 Replies 1,252 Views

Well, we won a dominate game half an hour ago with Oberscheisse, me as TB, my teammate as UB against 2 Sedanas. I died 3 times (yeah that's three) during the first 5-10 minutes, and had no kills, no money, nothing. I tried to avoid conflict after that and started to focus on citadel upgrades. It was a really close match, our opponents were really good players, but we manged to win. My teammate was one hell of a good UB, but even he had no kills nor deaths during th

78 Replies 200,040 Views

Are these songs included in the CE box or somewhere? Because my box hasn't arrived yet, and I can't find them in any of the installed folders.

8 Replies 5,880 Views

Maybe making it a togglable ability that hurts anything that damages (normal attack even ranged, not spells) the TB, and costs mana per sec? That would work kinda like a shield for him. EDIT: and it'd be interrupted by stuns, that way it can be countered.

15 Replies 8,146 Views

I don't think they should rework the best mechanic they came up with, and why does it take more skill to pull off boulder+slam? It's quite simple against melee heroes, 4 clicks actually. Anyway, a stun removing 1 use item would solve everything, but it might make stuns useless, then again TB is a glasscannon, he needs to do loads of damage in an instant, just look at a fire TB with the cooldown reducing favor item, with that one he does around 2700 damage in 4-5 seconds plus a fire

19 Replies 46,997 Views