I thought SINs' battles alreagy looked better than Battle Star Galatica. I like the idea of weak flak additions because they would 'look' neat, and if it were balanced I would love the change. Still there is already a ship in Sins that offers this. Perhaps a better approach than adding interceptors or making Caps more powerful, would be to slow down the speed of strike craft. This would both lower their DPS and make them easier to be taken down by the weapons capship
Scott_the_Snow
One of spiralblitz 's points was that fixing flak and enhancing existing capships is more elegant solution. I agree with this. The idea of intercepters wizzing around is neat, but they are encroaching on both the flack cruiser (anti SC) and fighter (anti long range frigate, anti bomber)
I dont believe you can refit old ships. You can scrap them or position them to the back lines where they can still perform defensive roles for a while. If you watch AI fleets, sometimes they are held back by ships with primitive drives and at times you can see every type of weapon they have represented. Additionaly Born of Blood adds radom encounter types, diplomacy options, technologies, ship types, and a new race.
Yoda is to tough for shoes.
[quote]Sword of the Stars can get extremely boring at times. Late in the game every single enemy planet will have a full complement of defensive platforms. Meaning that your fleet will just get HAMMERED by wave after wave of super long range undodgeable missiles. Your fleet will always start far away from the planet and the only ships that can survive the barrage are point defence ships and shield ships, both of which sacrifice so much offensive power that they can barely take out
I name them in geographic relation to North Carolina. So My home word is Charlotte and the others are things like Mathews, Wilmington, Raleigh and so forth. I think I will name them 1, 2, 3 now. I cant believe I have never thought of that. Its kind of nice to see Chapel Hill bombed every once in a while though.
Yeah, they tend to gang up on the human empire and form non aggression treaties extremely fast. Even simple games get hard when you are simultaneously attacked by different empires on different fronts. Selecting the teams so that they are locked at the beginning makes the game far, far easier. You can still unlock the achievements this way. Its how I did it. Playing on multiple star system maps also can buy you some time in the beginning because most empires will
Newegg is very good about returning deffective componets, I have never had any trouble with them. They offer only good hardware, at extremely competitive prices and have never given me any resistance when I return something. I used to work at a university and Newegg was where we shopped first. After so much good service from them, it wasnt worth the few dollars we would save at another retailer.
Twadrules has a good idea. Visible mines are still viable deterents. You could even make them more powerful, and use them to wall off and channel movement toward your starbase. This would be particularly effective if the ship AI steered around them automatically the same way it advoids other structures. You could combine mines and the jump inhibitor to corral ships that had just jumped in. It would make static defenses more effective against AI and other play
I had a lot of fun with Sword of the Stars. I played it regularly until I discovered Sins. Its one of the best turn based 4x games I have ever played. It lags behind others in the way of diplomacy, but I tend to like the the cuts and streamlining it took over games like Galatic Civ, Moo2 and Space Empires IV. Plus I like saying "Tarka". Tarka Tarka Tarka. Freelancer can be found in budget bins for $9, and is surprisingly good. There are mods for that game that
Clearly the OP did not try the Marza. Marza beat up Captain Kirk, even when he took his shirt off. I would like to clarify thats the 'old school' Captain Kirk, not the new 'Westley Crusher Love Diary' style Kirk. Sorry about wasting all that potential Eve playing time.
I wish there was a way to turn mines off, as there is for pirates for example. I dont have the beta, but all this talk is reducing my enthusiasm. Its hard to imagine a way to introduce mines without making the game more tedious. Well maybe if instead of destroying ships the mines slowed down your ships, ate anti-matter, or shut down weapons. Actually that sounds like fun.
Annatar's points are great, I have done them all. I also have done tojka's tip by making hard ai's shades of red. Here's some specific tips I can add. Defense is crucial in the early game for me. An attack by a few AI factions in the game is nearly certain. Watch for a scout, then a few light frigates, then many more light frigates with possibly a capital ship. When you see a couple of light figates, know that a larger attack is likely coming.
While Sins is a real time strategy, it plays more like Turn based 4x classics like Master of Orion, Space Empire, Galactic Civ, or Sword of the Stars. This is an old genre that predates almost all others. None of these have a campaign in the way that starcraft had one. They all trade a random generated, dynamic campaign for a static one with character voice overs. The value seems higher to me with the radom generated universes. I never know what a scout ship is g
I have won games with an AI ally without locked teams. I cant win with two, but one is definately possible.
[quote]One more point against the nanobot theory is that if a heavily damaged ship came back it would be rapidly falling apart- that's what nanobots do, deconstruct things.[/quote] Imagine a large cloud devouring and assimilating everything in its path that your weapons have no effect on. It could be quite unsettling. The nano pest may have originated as a phase capable resource mover, moving materials across intersteller distances. Although it would have
The Vasari have a definate advantage in large maps (longer games) due to that Phase Stabilizer people are refering to. They allow you to defend your worlds with a much smaller fleet, giving more resources and ships for the offense. This is particularly true on large radom maps that may not have many choke points. I would agree with the people who have suggested that advent ships have fun powers. They do, the capital ships especially. However, on larger maps I t
The overseers are who are probably hurting you the worst. They have an ability that increases armor, but in the way that Sins uses armor the effect is the same as increasing health. So if you are focusing on a carrier with a bunch of overseers around, you are doomed. Instead of focusing all your fire power on the carrier focus on the overseers or assailants. The carrier cap ship has an area of effect heal that can be defeated by luring their ships away by moving a
Star Empires IV is very good, I also enjoyed Sword of the Stars. The former is far more like MoO2. Sword of the Stars brought a few new ideas to the genre and it that "just one more turn" special medicine that kept making me miss my bed time.