Ok, I think I may need something cleared up: does mitigation completely nullify damage by a certain percentage? I had thought that it just redistributed damage. As in, 100 damage at 50% mitigation would mean 50 damage to both shields and hull... but from the thread it seems to mean that 50% mitigation of 100 damage would mean 50 damage to shields and 50 into thin air...? And about my idea RE eliminating mitigation altogether - it occurred to me that IF mitigation is useless/broken, th
MapleSyrupMan
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What about if they just eliminated mitigation altogether? I think that would make it alot simpler.
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Personally, I don't mind the concept of focus firing. To me it makes sense as a tactic, and you see it in lots of other games because of one factor - a unit that is at 5% health does the same damage as one that is at 100% health. Consider a game like Icewind Dale or Neverwinter Nights 2. It is better to sic all of your party on one goblin at a time becasue that's the quickest way to lower the overall enemy DPS. Sins works on the same principle - a ship or starbase has the same offensi
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