Psyco567

Psyco567

Joined Member # 3312883
6 Posts 60 Replies 10,460 Reputation

I use Marza as my first cap, beacuse you can solo a world with the marza (or kol) and get the beginning two worlds twice as fast, (not to mention missile barrage is a battle deciding power ;) ) The colony friggates start with enough anitmatter to jump and colonise quickly, plus Akkan just plain stinks it's not strong enough to solo a world and, it's only good ability is armstrice, and you don't get that till level 6. If you were playing Vasarii, then I totaly agree the death egg

65 Replies 150,916 Views

This idea seems too much of a nerf, Carriers could stand to loose a bot of hull points but other than that they are ok. The time limit seems iffy, although it's nice to try to take their AM with abilities, it stands to limit the fighters. The real problems are the flak frigates, they need to fire 2-3 shots to kill one fighter, not even the vasarii ones, just the TEC ones, if your fireing at a vasarii fighter,it will take at lease 5 shots to kill one of the fighters, and then you have

48 Replies 76,893 Views

The TEC starbase does this too! I do think it would be a cool feature if it wasn't a bug, but this is really doubtful that it was intentional. I got a cool screenie of it fireing/constructing that will go up if someone tells me how to copy the darn thing in here, the browser doesn't accept the conventional copy/paste is there a code I can manually type in like the [quote] thing or :tehsmileyname:

10 Replies 4,307 Views

[quote]Typically as TEC you want to balance your upgrades between armour and hull points[/quote] Best strategy in general, yes. However for the fast beginning, go for the hull w/ a little armor, as to get good hull you only need 2 military platforms, and less dough. Later game when you got all the reaserch stations, then go the armor. [quote] This was the case in prior versions, but once carriers took on a higher profile due to the rebalance, LF became important as

13 Replies 17,493 Views

TEC have their power in numbers beacuse they have cheaper units and better econ, they grow like a weed and in a good fight should outnumber the enemy. They also get the best armor in the game as well as some of the most interesing research projects. The TEC olso get great missle buffs 30% max! And possably in the end get better missle damage (alothough not the shield ingoring effect than the) Vasarii The best bonuses for the TEC would be: Early game: modjulat

15 Replies 9,836 Views

You forgot 2 bugs: 1. The auxilary government upgrade does nothing ATM, 2. The TEC starbase ( and possibly others?) can fire while under contruction, that's probbably not intentional right? I'd give a screenie of #2 but I can't find the file where it dumps when you press PrintScreen Other than that I totally agree, but I find the orgovs bright blinding explosion more distracting and annoying (not to mention the repeated blast noises) than some of th

13 Replies 3,443 Views

Wow, after the first 6 posts I lost hope for the thread but wow, I finally got some support. I think Kyogre said it best on what I was getting at, [quote]If fighters are attacking your fleet, you can at least have your fleet engage the carriers, but when torpedo frigates attack a SB, the SB can't do anything except sit there and watch itself die. Even though they are meant to counter SBs, they should not be impervious to SBs, just as no other counter in the game is comple

19 Replies 6,592 Views

There is a severe imballance with the starbases and the orgov/adunicators. No, it wasn't the power they had, but thanks for the good effort to fix it. The real problem is with the range they have beacuse they can kill the starbase quickly without getting hurt, the starbases should at least be able to fight back. You are probably thinking: Well what about the fighter hangers, can the fighters fight the orgovs and starfishies back? Well yes but 4-8 (12 or so with hangar defence) fighters/b

19 Replies 6,592 Views

[quote]anyone know if there is going to be new ships, and with all the mods out there put some of the new stuff in upcoming adds like different plants...[/quote] Plants? Like an organic ship? Or just regular space plants? Maybe the space plants try to kill you and you make an alliance with them and get the upgrades to make space plants or wait, maybe the space plants are chasing the Vasarii!! Now I really want to see the space plants!

20 Replies 28,870 Views

I had a similar problem and this is how I fixed it: if you try to un-install entrenchment with inpulse you get the erorr "There is a problem in XML (28,8)" or somthing like that but if you go into impulse and mygames right click on entrenchment go to the bottom of the list and press verify instalation it should say instalation is wrong and you need an update, right click it a few more times (you don't get the option to update it at first) after a few second it will let you download a very sma

7 Replies 2,431 Views

I was just about to make a thread about the same thing, wow! Having 3 orgovs or starfish things with some flack cover park just out of reach of your 10000 credit starbase and blow it to bits with any fight is not my idea of fun[e digicons]:annoyed:[/e] . Still I don't think the anti stucture units are over powered just that they have too much range, if they would lower the range of the anti structure units it would force them to be in the direct line of fire, but don't forget this mu

16 Replies 7,143 Views

This happend to me, Go into impulse and in my games, click verify instalation for entrenchment, it should say update avalable, so click update and it will download a small update and then it should be good, otherwise try a reinstall if the other solutions don't work. Good luck!

8 Replies 2,767 Views

Hey everyone! I'm sure most of you, if you have even been able to run your game (which took me a while to do[e digicons]:annoyed:[/e] ) you probably noticed that it is nearly impossible to play a game without a minidump. For me this happens every time the advent send a Talon Savior into my planet to build a starbase, it's either when you tell your fleet to attack it or when the Ai tries to build it but it minidumps none the less. Is this happening to anyone else? I'm now play

3 Replies 1,747 Views

Thanks Blair I wiped both my games and re-installed, I put textures to medium but still got a mini-dump; will try low tomorrow. @Manofest and Holmes: if you need to re-install like I did, go in to your drive (should be C:/programfiles/Stardock Games) and delete the Sins folder from there and re-install it but I would try tiberius' solution first although I needed a re-install Second minidump did not need to re-install game for the second time so maybe it's fixed

26 Replies 56,781 Views

Hey I just downloaded the entrenchment beta 2.0 and the V1.13 Not sure if this should be in technical or beta but I am sure the problem is in beta 2.0 After 15-30 minutes of gameplay I get a minidump right and I connot find where it stashed the data so any help there would be nice; tell me where the minidump stashed its self and i'll send it your way stardock! But thats not the real problem! After I Rebooted the system beacuse the 1.13 needed a reboot my game would CTD

26 Replies 56,781 Views

The only advice I can give is make sure you are using the latest version of imupulse or to check your connection settings to make sure your connection is not sparratic. Good luck!

7 Replies 5,182 Views

I may not be a big name online or have the most expericence but I do know TEC. When playing TEC you need numbers your ships are weaker but at optimal cost, ergo 80-100 flaks w/ not much cover vs 150 or so squadrens and a small fleet behind then made up of gaurdians and........colony ships.....seriously o_O? You need about 120-150 flack 15-30 carriers, all loaded with 100% fighters and (this is the important part)

20 Replies 8,505 Views