jadurnik

jadurnik

Joined Member # 3316689
8 Posts 18 Replies 573 Reputation

Hey, So I started playing sins again and consequently this mod. I've been enjoying it! Keep up the good work (and yes I even enjoy the frustratingly difficult borg, although some re balancing of ships is needed) That being said....What the heck is with the seemingly random giant "rebel" fleets that phase jump into multiple planets at once. On top of the massive fleets it also instantly de-colonizes said planets. This is game breaking!

107 Replies 415,698 Views

And this thread is one reason why the sins community is one of the best. and [quote who="22chief" reply="25" id="3185811"]sun's going supernova [/quote] custom bumper stickers for capital ships, for individualism and comedic relief, (dibs on we break for nobody)

31 Replies 147,985 Views

I was playing a game vs the AI and i was attempting to move a small fleet of ships a few planets over. (fleet consisted of Vorastra titan, 4 skirmishers, and 4 enforcers.) Essentially the small ships seem to get snagged on the titan ship when you command them to move to out of a gravity well, thus preventing the fleet from departing because they are grouped to move together.

1 Replies 4,303 Views

[quote who="GoaFan77" reply="8" id="3162134"]Do keep in mind ships you've captured or otherwise acquired from another faction tend to be weaker than your own because you can't get their researchable abilities or usually their weapon upgrades. The other factions do have more efficient stat per supply ratios those, and with the Rebel shared shield and armor techs they might be a bit better defensively.[/quote] Would it be possible to tie the strength of the additional ships to l

13 Replies 42,343 Views

Well fingers crossed for this to be implemented! [quote who="Volt_Cruelerz" reply="1" id="3161510"]I may make a mod out of it at some point. [/quote] Hopefully you do! However i think it has promise or potential to make the game. [quote who="Teun-A-Roonius" reply="2" id="3161600"]Even though I am generally no fan of any race having access to other races' technology. [/quote] I was thinking ship selection being randomized would help solve the inevitabl

13 Replies 42,343 Views

I haven't been following the forums lately so i don't know if anyone suggested this but... I cant help but think that the vasari rebels, based on their lore of alliances, should be able to gain tec/advent ships. Think about the ability of the Vasari loyals being able to select their choice of reinforcements via the phase gate, but instead of the dark fleet for the rebels, their choices are for tec or advent ships. Maybe they can only gain the reinforcements of

13 Replies 42,343 Views

Quite simply my VR titan will not phase jump to another star. It simply tries to fly into the sun before it jumps causing it to get stuck at a stand-still until i give it other orders. Any one else having this issue?

0 Replies 3,015 Views

I tried to following your instructions but unfortunately no luck The same problem is happening i even deleted my original map and re-created it but i seem to have the same problem again. I was thinking maybe I'm putting too many stars in? that is the only thing that I'm doing out of the ordinary

2 Replies 5,572 Views

So i just spent the last hour and a half or so making a custom map in the beta's version of galaxy forge. (it was a thing of beauty 5 stars w/ about 100 planets) Anyways i was about to finish up my map, linking the last few planets and what not when i remembered i wanted to add planetary militias to some planets. So i added the structures and ships i wanted in the individual planets. I saved. then i went to open the map in notepad to edit in the militias. or so i th

2 Replies 5,572 Views

[quote who="Volt_Cruelerz" reply="2" id="3124701"]When fleeted, ships do actually organize themselves quite well. Idk if it's by range, DPS, or what, but there is a consistent pattern to it.[/quote] This maybe somewhat true however, all the ships tend to be facing random directions and or are constantly bumping each other.

8 Replies 9,365 Views

One thing that really bugs me about sins is the lack of formations for your fleet. With the new graphics update in rebellion, zooming in on your ships is pretty neat. However, zooming in on a fleet, seeing these well designed, shadowed, and gorgeous ships parked in complete disarray should be fixed. Furthermore, I would like to see different formations for the individual fleets. For example: Heavy frigates and offensive capital ships in the center, with light frigates

8 Replies 9,365 Views

Personally i've never had problems with the galaxy forge but if you have constant or frequent crashes, its pretty simple: SAVE OFTEN but in the effort of improving the forge, I'd like to see the ability to easily add neutral ships and structures to planets

9 Replies 43,431 Views

Ha yeah the light bulb went on after i posted this but in my excitement i forgot to post again. Thanks for the help anyways!

11 Replies 23,469 Views

I don't know if anyone else noticed, but there was a new galaxy forge packed up in Rebellion beta 2 Its pretty cool and has been redesigned. That being said, I can't quite figure out where to save my new created maps to be playable in the beta, as my old location is invalid. Any help would be appreciated

11 Replies 23,469 Views

No it was near it, within the range of the loyalist titan shield sharing power. Plus it caused my titan to rank up 2 levels, got to love the experience of a whole fleet dieing [e digicons]:grin:[/e]

2 Replies 5,190 Views

So i was playing a game as the TEC loyalist when a sizable enemy fleet entered my gravity well leaving only my titan and a pair of star bases to defend. So instead of slowly defending my gravity well, as two star bases and a titan is more than a match for the AI's fleet, i chose to detonate one of my star bases via the "Safety override protocol". BOOM destroyed the enemy fleet and some of my base defenses, damaged the other starbase, but left my titan unharmed. i never used the selfdestru

2 Replies 5,190 Views

My problem with the advent titans are that they really don't look like ships more like floating structures. I'd like to see something more along the lines of the radiance or halcyon sleek, purpose built, warships. Not floating statues.

21 Replies 17,721 Views

[quote who="Teun-A-Roonius" reply="9" id="3100835"]Though it feels a bit underwhelming, I really like the design. I think it fits in with the Lore of the game, which states that most of the TEC capital ships are repurposed massive civilian ships. The Corsev looks like some sort of giant resource carrier to me.[/quote] you can't carry much cargo on (or in) a paper thin ship... But i do agree that an addition of a bridge (maybe a bridge at the front

27 Replies 118,011 Views

[quote who="Sinperium" reply="14" id="3099839"]And where they will get rewarded or punished is in sales and with the reputation it gains them. Betas are for fixing.[/quote] you are absolutely right, betas are for fixing. But what happens when there isn't much material to fix? Be realistic this is quite simply the same game I've been playing since 2008, with a splash of new material. and when a game that you pre-ordered is unsatisfying those sales are already gain

20 Replies 97,030 Views

[quote who="psychoak" reply="11" id="3099804"] I've put thousands of hours into SOA2 building up it's current code base. If it were a full time paying job, I'd have nearly two years of work just doing part of what it took to get the mod to it's current form. We work for free, they don't. In either case, it's a lot of work.[/quote] But that is part of the point your a modder who took a game and turned it int

20 Replies 97,030 Views

Okay maybe this guy went a little extreme to demand a refund, but he did say a lot of what i was thinking. I personally am completely unimpressed with rebellion, regardless of whether or not it is the first stage of a beta. I'll continue to play the various future versions of the beta with an open mind. Here is to optimistically hoping for more features (techs, ships, planets, effects, ect.) to be showcased to us loyal sins fans. by the way issued some karma to the original poster

20 Replies 97,030 Views

by the time i posted this and went back to my game, the capital ships' culture repel rate was up to .23/second while the titan remained at .25/second

1 Replies 4,387 Views

Just wanted to point out that the culture repel rate of the Loyalist titan is at .25/second (at the planet I'm trying to capture) while the capital ships are at .20/second. Personally i think the repel rate of a titan should be more significant compared a capital ship due to its size and strength. Opinions?

1 Replies 4,387 Views