Just try it and you'll see :)
Stof25
Does the item system really needs to be more complex than : "if out of space, sell something"?
- first, the characters folder doesn't have any subfolder for any unit that isn't in the game - second, the subfolders in it are all empty: the files you ask are inside a zip file instead :) - and last, the zip file DOESN'T have any unit that isn't in the game either, or at least not in an obvious place
[quote who="kryo" reply="4" id="1906988"] when games are measured in Gigs rather than Megs, it matters. That may be so, but most users generally don't have multiple partitions.[/quote] Well, multiple partitions on the same drive, no. But multiple drives, and thus with 1 partition per drive, multiple partitions is probably much more common. What is the most annoying with those installers that assume C: is all you'll ever need, is when I'm at the point where my main di
Recipes in DotA do not only add depth to the game. They add a huge bottomless pit of despair and hell where many new players fall and are never seen again in the DotA scene. After a reasonable number of DotA games (like 40-50 I'd say) I still cannot remember where are all the items, what they are called, what they look like, how much they cost, what are their stat boosts and what are the hidden things about them (item A doesn't stack with item B, item C gives boosts to
Do it like Titan Quest: Square for actives and Circles for passives. Or the other way around if you want :)
I think the new flag lock version is fine. It just went from an item which was "preventive" to something which is "reactive". If you want to protect a flag, you have to be on the move and ready to jump on it and lock it to interrupt someone trying to cap it, buying you and your team enouth time to get back on the place and chase them.
Ok, look at it like that: while one team in GPG is working on improving balance for the next verson, another team is fixing the bugs and crashes. But since beta 1 is NOT about balance, the new version is released when team 2 decides and team 1 has nothing to say about it. The simple fact that they had to rip out a lot of items due to balance issues instead of delaying the release shows clearly that it's technical decisions that matter for the releases for the beta 1.