The best 4x game ever is Stars! and none other! Too bad it's a Windows 3.1 game :p
Stof25
Game shouldn't ever use blocking popups anyway. Promotions like the unit promotions in Civ IV is a much much better idea.
[quote who="Aeon221" reply="18" id="2849335"]Any country that chooses not to arm women out of some sense of obligation to being douchebags is going to do with a military capable force that's roughly half as large as the available pool of a group that is willing to put their women on the line. [/quote] Any country that is so desperate that it needs to field his women in the army cause it already enroled all mens will have soon a very nice starving army with nothing to defend.
Imbuing a champion seems like a pretty heavy enchantment to cast for the champion and the sovereign, kind of a strong magic bond between the two. Maybe this enchantment shouldn't be that easy to cancel, maybe even plain impossible. Or add a costly spell you can use to sever the bond.
What happens if you build a town in a completely separate island and teleport a caravan to it. How will the small automatic caravans handle that? Swimming?
[quote who="Jean=A=Luc" reply="178" id="2826539"]Am I the only one who has a problem with a spell called "fertility" increasing prestige? Not that it can't be rationalized, it's just that one would expect such a spell to increase food production, not prestige. Maybe give it a different name like "Aura of Hope" or something. Also the fire spell descriptions might be incomplete but don't let fire spells just be different versions of "single target damage" affairs. If you have "Burni
Water spellbook needs some major love right now. 3 spells which include one debuff, the AoE version of that debuff and one generic damage spell ...
It's a nice idea really. As long as it doesn't include the Steam Cloud feature of randomly deleting the files.
[quote who="Cryptomancer" reply="184" id="2806300"] Quoting Cruxador, reply 176 I would rather have detailed lore than simple lore. That's your preference. My own is that I do not care about the whole Elemental lore -- not one bit. I am only interested in playing single-player "skirmishes" against comps. They can be Elves or Dwarves for all I care. The current factions and their lore leave me cold. (Going back to my
I'd do something like : - All production buildings move up one rank in city level. Meaning all those buildings require a city rank 1 to be made - Initial town starts at level 2 with some kind of Palace structure that acts as an house that uses no food. - No more food production out of thin air. Food production buffs improve an existing resource tile only. That way, you can make as many "outposts" as you want. An outpost is a level
[quote who="Moussu" reply="110" id="2556904"]I pre-ordered Elemental in January and I just downloaded the Beta 1G. Check your emails, you should have received one with your serial for Elemental. Just need to register it with Impulse and that's it, you are able to download it. [/quote] Well, I DID preorder Elementals last year. Thing is, my Visa card expired a few days before the new openings for the beta and all I got instead of a mail telling me I had access
[quote who="Kokujin" reply="15" id="2310849"]Why PuGs have GPG and SD to defend them, and premades don't?[/quote] For about the same reason that if you're a chess player of level 1800 and are looking for an interesting game, you'd much rather have your opponent say "I'm level 2200, there's no way you'll win like that" than "trust me, all should be well" only to be completly owned after that and having the feeling you lost time and got abused in the process. Also, PuG means Pic
[quote who="Tenk51" reply="25" id="2309931"]why dont we go out of our way to find other premades who dont put premades in their title? because its too much work. untill they put team matchmaking and such into the game its not worth it. just because we're better than you doesnt mean we want to either A. put premade in our title and wait half an hour for another premade, or B. hop from lobby to lobby looking for another premade[/quote] This is some mad circular logic you've got here !</
Step one : flag all your premade games in the title. Step two : search for a (now tagged) premade game of the correct size before creating one yourself That or wait for an "arranged team" automatch which would do the exact same thing anyway.
I find it funny premades feel the need to hide the fact they are making a premade game cause it takes too long to fight (meaning there aren't enouth premade teams looking for games) when, on the other hand, PUGs complain of always falling in a ninja premade game which seems to suggest there are a lot of them. Maybe premade teams should spend more time looking for premade games before creating a new one. Oh, of course the problem is simple! Since they do not flag their g
[quote who="Jaradakar" reply="7" id="2230442"]Much like RTS games... The greater the disparity in skill level/coordination in teams the more likely that a comeback won't happen. For example: Lets say player skill is rated 1-10, with 10 being god like and 1 being noob. Game #1 Team A: Player Skill = 10 Team B: Player Skill = 1 No matter what team B does, the chances of a comeback are pretty much impossible. <br /
[quote who="Thrandiul" reply="15" id="2228078"]And what if it is an accident? It is rare, but sometimes ooze does suicide you without you trying. Same thing with poisoned blood, if I'm low health and see a potion and I decide to grab it and it's poisoned, the entire other team shouldn't get gold for it. [/quote] There's no such thing as an accident. Wwhy are you so low on health that a poisoned potion will kill you ? Right, that's because the other team did that to yo
Ooze isn't the only way to suicide yourself, there are the poison potions too. Worse, they can be used to "team kill" too. And it might not be the only way in the future to suicide yourself (new DG with new skills, new items that use your HP etc...) Better to change the rules attributing a kill now and be safe for any new way to suicide than to only change the way Ooze works.
No, this is contrary to the way the game was designed. No such stupidly artificial and hardcore deny mechanisms that has you killing your own to get any benefits. Suicides should not exist except for someone freshly spawned. When you kill yourself by any means, the kill should be given to the last opponent that damaged you or used any kind of skill on you : let's say you get stuned for no damage and during that time you take no damage from anywhere, if Ooze kills you, the stunner gets
[quote who="NeoVain" reply="2" id="2219237"]You are right, the pantheon exp is pretty retarded right now, since the exp it is based on for calculations is your overall rankings, so players who are high in the overall rankings will gain much less exp when they win and loose tons when they loose(yes even if they get a disc vs random n00b) so even if they manage to get flawless stats they will still be ranked like 2876 in the pantheon stats, while the players that are ranked low in the overall s
This can be solved easily by greatly increasing the yeti attack stock attack speed (thus, 4 yetis would do the same number of attacks in 10 as 12 nightcrawlers for example) since all the minion attack bonuses are either flat damge bonus or attack speed (which should scale correctly already)
Cleave stacks in a very weird and kinda OP way. If you play regulus which gets some AoE damage on regular attacks with Angelic Fury and buy the item with 100% chance to Cleave, it seems that everything around your target is hit twice for double your regular damage.
Ha HA! This explains why I though game would pause when pressing F10 when I was told it didn't work : the feature existed but has been removed. Well, give us back the pause in single player please, and put it on the Pause key this time.
ELO is perfectly fine as a system. Just don't show the player rating at all until he's done a few games. Or use the Glicko-2 rating which is a modified ELO trying to handle the fact that some player rating is plain bad (new players and long inactive players for example) and hide the rating for the uncertain ones. Trueskill is a ELO like system with different rules to compute the score and handles team games too it says. It takes a lot from Glicko btw.
You just need to validate once, but you'll have to do it.