EmpReb

EmpReb

Joined Member # 3317524
4 Posts 74 Replies 664 Reputation

Hey I think we need the abity to tell our fleets what kind of formations they should have. Say you want you flak to cover your caps all you would need is to tell your fleet to change formation instead of telling them where to go. I think this would <! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in

125 Replies 326,509 Views

Hey I agree with you 100%. I just sins with xmas money and I am still play my first huge campan. I love how long these games go. You can put 1 hour here and there in your empire and over weeks watch it grow from one planet to may systems. ` PS your not alone.

62 Replies 201,180 Views

Here is my solution to mine problem. Mines should hurt the player that lays them. Meaning no player(or computer)can spam them with without end. This would force the player to make routes through the mines fields. Also this would add value defenses because those routes in the mine fields would be guarded by turents and/or a Starbase.

34 Replies 11,759 Views