Mr_Fernandes

Mr_Fernandes

Joined Member # 3320863
1 Posts 16 Replies 115 Reputation

In the early game, Trade Ports, without question. On a large map, however, there comes a point at which you're making almost literally more money then you could possibly spend, but you're loosing a lot fo resource production, because your empire has spready out and so the loyalty on your outlying planets is quite low. When that point comes, start building at least one culture generator at each fo your more far-away worlds to both increase your resource income and also grant you th

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THat is certainly all true. Especaillly theb it about the AI. One thing that annoyed the hell out of me with easy was the tendency of the computer to run away and never stand and fight me. Ever. Granted, this DOES make the game easier in an over-all sense since you can then capture their planets without a fight and weeken them that much more before the final confrontation, but its irritating as hell. In the late-game I actually foudn medium oponents easier, or at

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Reply to Static Defence in Strategy

Moding is certainly one way to address a dislike, but some of erfer to wni without cheating. Those are good points above, however, I hav found number 2 to be part of th problem; its too easy to simply go around the defences and destroy the planet. Now, granted, trade ports supply more income than planets do in the mid to late game by a wide margin, but its still annoying Also, planetary shields sound useful, but I have never been able to build them.

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[quote who="Jedmonds24" reply="18" id="1886988"]Iv'e used a similar stratagey with the Advent and Vassari. As for the Advent super weapon, it does lack raw power compared to it's counterparts but since credit income scales with planet loyalty, you can really hurt the opposition's recovery time by hurting thier income. Factor in that Advent have (arguably) better high end fleets than others, you can do really well. [/quote] I really do

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Ahh, Novalith Cannons. I always feel so depressed that the TEC get an actualy superweapon, as in "if youb uild a few of them it can win you the game", and advent get... basicly a big sink-hole for credits and not much else. But the suckiness of culture as a tool is a whole other thread (literaly I think - I could swear I saw it the other day).

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[quote]I honestly don't know if they can change this. Or even should. After all, how can you save and leave a game if you can't leave without it affecting the all-important score ratio? [/quote] A good point, and one that other RTSs (which DO have ranking systems) do not ahve to contend with to be sure. however, it seems to me that there could be an option of "quit and save game", adn then all the players in the game click "accept", and then it does not apepar on any of their re

175 Replies 266,628 Views

On this subject of capital shops, somehting else of note: not EVERY fleet needs a capital ship. Lets say you ahve 5 fleets. Having two or three fleets with a Prgeonitor, a Rapture, and a several Radiances is more useful than ahving 5 fleets with one or two fo the above. The odd fleets out just make due without an "anchor". If you need a big beat-stick that can take punishment and deal with many times of opponents, then a few heavy crusiers will probabl

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True, but I would rather ditch the Halcyon and Reveation out fot hat erquation and have two more Cleansing Brillainces. I do love the Halcyons enegy weapon enhancements wiht massed Illuminators, but a single ship that has to remain physically dead center of your formaiton to give its boost is too easy to obliterate with focused fire.

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I have come to prefer the (apparently classic) Mothership/Vengeance (I think thats the right name - the one with Cleansing Brillaince) combination, but there is no quesiton that a rapture or two can be useful if you have tha patience and skill to use thier dominate ability effectively (though I don't think you need any more than 1 or 2 to do it). Unfortunatly I don't, really. have either XD

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A strategy that has worked well for me against the AIs I have faught (I have no experience against human opponents yet as playing a full FFA on a huge map against 9 human opponents would basicly require me to spend the whole day at it, I think. Not that that wouldnèt be a fun day, I just have not had the time) is actually NOT to focus on your home star. As others have noted not all of the stars are occupied at the start of he game; some of them are unclaimed territory.&nb

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Reply to Static Defence in Strategy

In my experience no single-player campaign of any strategy game ever made has been any good at actually teaching you how to play in order to defeat a human opponent. Thats not the point. The point is that the plot is good and the setting is an interesting place to explore. When I played the SP games for Starcraft of Homeworld 2 or Warcraft 3, it wasn't the game-play that made it interesting, it was the story. For really interesting strategic game-play you'll always nee

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Reply to Static Defence in Strategy

Ahh, keen! Here's hoping to see it soon then. On a note completly unrelated to the original question, or even the purpose of this forum (but in the hopes of not having to start yet another n00b thread), is it just that I can't find it, or am I correct in beliving that there is no single-player campaign (except in so far as the background blurbs provided with the various maps that can be played versus AIs)? Bit of a pitty, if so, since the setting seems reall

23 Replies 13,160 Views
Reply to Static Defence in Strategy

Err, RTS games rahter. Never post on more than one forum at once.

23 Replies 13,160 Views
Reply to Static Defence in Strategy

I HAVE noticed, even playing only against computer opponents, that the entire structure of the game seems to heavily favour offense over defence. This is not uncommon in MMOs, and frankly any real military strategist will tell you that as a rule you'd much rather your opponent reacted to you than the other way around, but in this game the disparity is MASSIVE.

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I am just getting into the game and would be interested in something like that as well. I am sure this website must ahve a private messenger somewhere, but if that fails, I can be reached by email at [email protected]

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Time for some newb questios. Is it worth my time to build any significant amount of static defence in most games? Also, what is generally a good amount of turrets and hanger bays to build without waiting tons of money?

23 Replies 13,160 Views