bassman0389

bassman0389

Joined Member # 3325230
1 Posts 6 Replies 137 Reputation

The part of the game that I would like to see expanded upon is the mobile starbase. One that can not only build ships but act as a trade port, a refinery, and a central hub so you can create a true nomadic empire. What this would allow the player and the AI to do is 1, roleplay, ie. a BSG type game running from the cylons etc. 2, It would create an almost "battleship" like environment in which you can keep moving your forces making the galaxy seem that mu

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okay so I downloaded the reference files and then the patch to make it 1.52 and it all works great as a base. threw in the Andromeda mesh and textures in place of the radiance battleship and that loads fine. Then I loaded the mallidax cruiser in as a replacement for the light frigate and I get the assert messages: Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\Engine/Archive/BinaryFileArchive.cpp(106)

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The game only crashes into mini-dump, when I choose the race with the modified mesh file. If I choose any of the other races it works fine. More specifically I check the game first to make sure everything works correctly then, i'll exit and change a generic races ship ie. the advent scout ship etc. to one of the new meshes and the game will still load. it will load and let you do and play however many games you want until you pick that race

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okay, thanks for the replies, guess i should of been a bit more specific. I'm making my own mod (for personal use only, not to be re-distributed) I've taken Zombies mod SOTF, as a base to work from since i'm still pretty new to modding sins. I've adjusted several races to my liking. Right now i'm trying to make an "Andromeda" race by mixing in the advent with whatever models i can find

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I think the title sums up my problem but here goes. There are several mods out there that worked in rebellion 1.1 but they won't work for 1.52 anymore. I've come to the conclusion that the reasons for some of them are due to the meshes; as I've tried swapping the meshes of original ships to test the problem.<!--?xml:namespace prefix = "o" ns = "urn:schemas-mic

12 Replies 10,955 Views