[quote who="Blair Fraser" reply="4" id="2068527"]Subversion will cause crashes. Don't use it until Wednesday.[/quote] I'm not sure what you mean. Is that the fix for this specific minidump? Because I wasn't running subversion.
scoobmx
4v4 game.. but I can't seem to find the minidump file. Help? I swear I knew where they put them, but I didn't find it there. EDIT: here you go http://files.filefront.com/Sins+Entrenchment+b30+202dmp/;13334813;/fileinfo.html
nm, impulse just glitched that's all.. it was showing updates for vanilla so i jumped the gun
update is out.. for vanilla anyway
I played a 4v4 with some friends today, and everyone except me (the host) repeatedly minidumped at a certain point in the game, even after reloads from saved games. We fixed it by restarting our computers, but then we discovered that we were desync'ed. This was about 2 hrs into the game. What does it take for you guys to diagnose the problem? Will my own save game be enough, or will everyone have to submit theirs? Also, why is it that when the ga
In beta 2.5, I played back a saved replay 3 times. The 2nd time, a desync happened where I actually ended up losing my cap ship to a starbase, which did not happen the other 2 times I played back the same replay. I'm not sure if this is related to those desyncs already fixed as described in the dev journal, but if it sounds like a copy of the replay could help, I can try to go find and send it.
Can someone explain why these 3 shouldn't be allowed? 1. Allow repair bays to automatically repair allied units, at a level of priority under your own ships. Currently I need to micro it to repair. 2. Similarly, allow ships to automatically apply buffs to allied units, especially repair ships like the overseer, etc. 3. Allow Vasari allies to share use of your phase stabilizer nodes and travel through them. That is all.
wow, +karma for kitkun This AI glitch was in Beta 2.5 BTW. I don't remember it ever happening in vanilla SSE.
I played a 3v3 today on a LAN vs some Hard AI's. They almost killed me early-mid game (and could have if it were a human player controlling that massive fleet), but my allies forced them back. For the next hour or two, they basically collected ships and sat there in the space junk next to my planet. For some reason, they never attacked, and I'm not sure if it's because they're afraid of a starbase, or they're waiting to counter-attack. The same thing happened at anothe
It's not a cruiser. It's a frigate. Bottom left icon on the very bottom build menu in that picture. I see it right there.
This isn't Entrenchment specific. I've always noticed that when I set a factory waypoint to a ship (such as a fleet leader capital), the new ships never react very fast to the fact that the waypoint is moving around between gravity wells, and they sometimes overshoot the cap ship and jump one or two grav wells too far before realizing that they missed the waypoint. Then they'll turn around and come back to try to catch up to the fleet. I can beat this with micro, or manually
The ability description for the research item states that it temporarily opens a phase node. The actual ability on the starbase is the permanent type (non-activated static ability icon) even though the description says the duration is 75. It seemed permanent as far as I could tell.
quick update: the options work if I change them before starting a game lobby. if I try to modify them from within the game lobby (where you wait for players) then they don't work.
Yes, the pirates launch raids. The pirate timer ticks and all the audio warnings are there. Also, I get diplomacy missions and things from AI players even though I locked teams.
I just hosted a few games, and ticking off pirates and locking teams don't seem to do anything. Pirates are still active even though the game was set to have inactive pirates. Also, the range of starbases seem to be very short, maybe even shorter than the normal defense platforms. This shouldn't be the case...