horneraa

horneraa

Joined Member # 3335350
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[quote who="Hack78" reply="9" id="1888435"]I would like people to stop trying to turn Sins into something it never was designed to be, nor should ever become. If you want turn based games, play MOO or something else...[/quote] Nobody is insulting SINS or downing it in any way, we're just trying to have a discussion about the possibility of having a turn-based version of it. If you don't enjoy the conversation, then don't get involved. Your opinion is welcome, but just downing us for h

38 Replies 85,929 Views

I admit my favorite part of Red Alert 2 was putting an MCV in a hovercraft and sending it to the farthest and remotest corner of the map, and then holding out for as long as possible after my base was destroyed. Rarely would I gain another foothold, but it was still worth seeing the string of obscenities flowing from my opponent.

1 Replies 4,257 Views

Where does it require you to subscribe to WinRAR? If you are using Windows XP you should be able to just download and open the .ZIP with no problems. You shouldn't need WinRAR for anythere when there are free and open-source applications like 7-Zip out there. They do the same thing and they are free in the literal sense, not in the marketing sense.

2 Replies 3,917 Views

While I don't support the idea, I can see it working easily, and done without completely overhauling the game. Lets assume that, in the Turn-Based model, every turn represents exactly one minute of real-time. On the player's turn, he/she assigns an action to each unit or structure, which will be carried out when the player declares him/herself done. In turn, each unit or structure completes as much of said task as it is capable of doing in that alotted time. Example:</

38 Replies 85,929 Views

[quote who="Kruelgor the Great" reply="10" id="1615873"]Here is what they should do. Create a leaderboard ranking system (similar to World in Conflict's leaderboard). If someone quits the game then they will suffer a severe penalty on their leaderboard ranking. Simple as that. Case closed. [MAGOG]Kruelgor[/quote] Not all users benefit from that system. I work in a position where I can be called to work at any moment, and as much as I may di

175 Replies 266,622 Views

[quote who="Lord_Phoenix" reply="2" id="1416993"] I vote for the chuck norris pirate ship. It has 30,000,000 shields, 600,000,000 hp, and can blow up a planet with maximum planetary development in one hit.[/quote] In one hit? You mean the Roundhouse Missile? It does that, but it requires that the Chuck Norris Pirate Ship have already taken many hits, been near death, and that dramatic-but-triumphant music be playing in the background.

42 Replies 4,408 Views

I won't down the genre, but I just can't wrap my head around turn-based systems. For me, the fun comes from the pressure of having to do everything in real-time. I love working under pressure. I can't get enough of it. I can understand TBS players, where maybe the fun comes from analyzing the complex interactions in the game, or something like that. While I can appreciate that aspect of the game, and do in fact enjoy it myself, I still need the pressure.

38 Replies 85,929 Views

Objects in space may be weightless, but they still have mass. Weight is the amount of force that gravity exerts on something (i.e. how much the Earth pulls on it), so a common misconception is that objects in space, being weightless, react to forces the same way. This is not the case. Gravity does not come into play, but other forces still do. Think of being in a swimming pool... If you are floating in the pool with Michael Moore, who I estimated to be somewhere around 400 lbs., and y

193 Replies 993,170 Views