KristusVoso

KristusVoso

Joined Member # 3345747
1 Posts 9 Replies 83 Reputation

a 4th race iv seen asked for, but who or what could they be? a machine race? they've been done to death in every other space orientated thing iv seen, or a random alien race, more little green men style than humanoid looking but where would they have come from? why have they suddenly appeared in trader space? an suddenly get dragged into a 3 way war thats been going on for some time. poor TEC another front on which to fight, they really dont have anything going for them

125 Replies 326,505 Views

hmm new random idea, just an asthetical touch, space creatures!! they just float around space harmlessly, could click them bringing up an info box sayin what they are like where they live, hollow asteroids of whatever, stuff like space flies or space dragons/worms harmless unless u tell a ship to shoot at them. but that might lead to lag issues if theirs alot of them floating round, so make them just appear in random areas then disappear after a short while. u could add option

125 Replies 326,505 Views

i see a few posts for an'uber' cap ship, mother ship say, could be limited to 1 per race an it be the last thing u can research after the super weapons, and once built u could select its type from its menu, for example, a giant mobile factory, can build frigates on the fly but is unarmed or has a large array of large weapons but no defence against squadrons or a super carrier with large squadron capacity an anti squadron weapions but no direct combat ability and once picked it gains the lvl a

125 Replies 326,505 Views

i read a few callin for random events for suns blowing up of going nova an destroying close by planets, but it would just be removing the star an planets from their wells because if the wells were destroyed u would be stranded as the stars are whats used for traveling to other stars, it sounds nice but i think it would be an unfair random event to whoever it happened to, it would severly hamper the race it hits an could cripple u if it happened at the start of the game. i dont think t

125 Replies 326,505 Views

Been reading the forums and alot of people welocme the mines, even with the amount of changes done to them but alot of people still has issues with them, wouldnt it just be easier to add an option to diasble them in game options like pirates, surely it cant be that hard? i know that would leave only starbases as the only real major addition in entrenchment and they've had their troubles too, but it is the beta, things can still be changed, hopefully they will be adjusted before the end of the

0 Replies 1,211 Views

so the way i read it is if u scout a gavity well u cn place mines in it? up to 150 per player thats still 1500 if all 10 did it, unlikey i know, but can it be explained to a simply? iv not had time to play it myself yet, and so u can place them in gravity well u own, by colonization an/or culture but also in neutral gravity wells like ion storms for eg which cant be colonized and dont have anyones culture there but u can also send a scout to an enemies planets an then

100 Replies 283,544 Views

stil no caps on mines, i really like big maps, around 20 stars with 10-20 planets around each but i played it the other day an had two hard fortifiers an they built a silly amounts of mines around every planet, realy think they should be limited to an overall amount that wont slow down larger maps an promote their use for chocke points rather than every planet u go too, but dunno if they could make the AI use them that way.

100 Replies 283,544 Views

i usually only play as the TEC so dont have names for the other ships, i have a long list of ship names i use but the first few caps i build always have set names such as: Everlasting Phoenix Valor (got that from the usn valor off deadspace recently) Eclipse (really like this name) and what does TDN stand for anyway? usually i call my first cap the Sovereign

87 Replies 130,600 Views