skalapunk

skalapunk

Joined Member # 3349119
4 Posts 3 Replies 299 Reputation

Me and my buddy bought Sins, played vs the computers to learn the ropes, and loved it! We anxiously and excitedly tried our hand at 2v2. We generally enjoy the 2v2 type games for cooperative play, however, sins doesn't seem to be built for that kind of gameplay in mind. it seems like one guy always gets double teamed, and the maps are so big, and fleets move around so slow, that you can't react fast enough to help your ally. It takes l

3 Replies 2,756 Views

Me and my buddy bought Sins, played vs the computers to learn the ropes, and loved it! We anxiously and excitedly tried our hand at 2v2. We generally enjoy the 2v2 type games for cooperative play, however, sins doesn't seem to be built for that kind of gameplay in mind. it seems like one guy always gets double teamed, and the maps are so big, and fleets move around so slow, that you can't react fast enough to help your ally. It takes l

4 Replies 9,313 Views

First question: I've currently decided that playing with all "normal" difficulty AI's is somewhat too easy, so I made a new game with about half of them on "hard" difficulty. My problem is, I don't know how to successfully defend multiple points. Since static defense is worthless...If I split my units up, I won't have enough at either place to successfully defend. And if I'm always defending with my units, I never have a big enough force to attack with. I feel like I

12 Replies 17,981 Views

Hi all, I'm new to SOASE and I love the game so far, it's fantastic. [e digicons] I have a few quick questions: 1) What's the point of a dead asteriod? I can colonize it, but it has no pop, and no logistic/tactical slots? Waste of money? 2) Does it matter WHERE within the grav. well I build my trade ports? Should I build them closer to the edge near the planetary path? 3) Can I build multip

3 Replies 4,383 Views