Spot on! it was my extracting software that was not up to date [e digicons]:grin:[/e] I appreciate the quick responses! I'm happy to report that it's now definatly working!
Sicarii
Interesting, my checksum number is wrong but is not 0 (it's a negative number o.0), and the folder only contains sounds. Checking my error logs too, there is an "unkown compression format" error when attempting to extract, I've never had that problem before with other mods using the same compression format. Probably a bad download. Thanks for your help!
Howdy! Been trying your mod today, nice work! looks like there is a lot of effort behind it! I would like to make a couple aesthetic suggestion if possible! First, the skybox as 2 very clear line on it, I'm guessing it's temporary ^^ and I know this one is hard to fix. Planets also have the same issue but it's a minor issue. On the same theme, I've noticed your ship models are significa
Hey guys, just dropping in back in to SoaSE for that first time since I'm done university (that was 2-3 years ago lol) I was really exited when I saw your mod was still in running! It's already re installed and running, no crash or bugs to report for me except for the fact that it doesn't seem to work?!?! I'm not sure why but I see no improvements/new planet types/any other goodies. It's enabled on the mod list, everything seems normal and it's a
Sorry, I like overly complicated game with a lot of realism and obstacles [e digicons];P[/e] I think sins is a great game but my only problem with it is how easy the colonization and management part is [e digicons]^_^'[/e] I'm a big fan of small fleet but long battles where you actually and to make tactical decision instead of just a giant fight where you don't see anything else then drifting debris and lasers. But back to the colonizati
Once again, great mod guys! I like it! [e digicons]:grin:[/e] This moon thing gave me an Idea however. Would this be possible, under certain conditions, to replace a resource asteroid skin by a "moon" skin? For example, the larger the planet is, the greater are the chance for it to spawn a "moon", which would work like an asteroid but would yield more resources, or even both resources at once? And maybe also giving the curr
I've been a silent fan of this mod for a long time, but playing a bit last night gave me an idea that I really need to share. (probably not at the right time since you guys are very busy atm but I forget what I don't write) I don't know if this is intended but I've noticed that when you give a mission to pirates to attack a planet, they seem to stay there and even reinforce (unconfirmed). (could also be a bug because the AI thinks it never completed the mission) Anyway, this g