[quote who="Josef086" reply="15" id="1908236"]The other thing they could do is make it so its strong agaist everything except other caps and heavy crusers. But this needs to be something at the higher levels where the HC are acutlly in the game.[/quote] You mean something like give it an armor type which offers greater reduction vs. most frigates.... That is already in the game i'm afraid. Doesn't seem to have had the desired effect.
Grubsnik
The main issue with capitals isn't really the time they live compared to other ships, since they die just as fast. The problem is that for large scale engagements, the time spent acquiring a target is higher than the time it takes to kill said target. Using completely arbitrary values for my example. If we assume it takes 2 seconds to target a hostile ship before you can fire (turning and moving). Our frigates can take 1000 pointsof damage before going boom, they
I'm mainly playing this game as a coop with 2 friends, vs. a ton of computer opponents. The trend i've noticed is, once the initial power-struggle is over, it's more or less just a question of mopping up. The way i see it, the game is pretty much a victim of a sliding scale. If you have the upper hand, you most likely have a bigger economy, allowing for a greater fleet, which in turn makes it significantly easier to break the opponent. If we take the imagined scenario, large m