Just wanted to agree with other commentators I've seen who have expressed their desire for an option before starting a game to prevent building mines and/or super weapons. Super weapons: To me not as big of a deal as mines, since you can counteract any of their seriously debilitating affects if you play well, but still the prospect of losing a game suddenly because you didn't get a starbase with Auxiliary Government at your capital world fast enough isn
skyssins
The version i was using at the time was diplomacy 1.011. and was playing as TEC when the game crashes. I changed all the race entity files and double checked to make sure I didn't get over zealous with my deleting. Not sure what changes I need to make in string, or manifest, nor am I completely sure what they are. This is my first attempt at modding and I didn't see anything about manifests in modding guide .pdf I have.
I tried creating what I hoped to be a fairly simple mod. All I want to do is stop races from using mines. I changed the race.entity's and removed the ability to research mines and changed the line counts appropriately. I get into the game and everything is working fine, the button to research mines is gone. but after about 20 minutes or so the game crashes. The .dmp file is jibberish, and when I tried it with the dev.exe the log it created provided no helpful inform