[quote who="DeadlyShoe" reply="2" id="2147289"]You can mod this easily if you want to. [/quote] cant mod to save my life:(
maverick_666
ok, so this topic has probobly been discussed to death, but im curious as to how everyone feels about the limits to the number of starships a player can build in SINS. i love the game, but i dont like the building limitations offered by most real time strategy games in general. i was also wondering if there was a mod with higher capitol ship limits, the frigate/cruiser limits are fine for me but i think that being limited to 16 cap ships isnt enough.... just curious
opps double post LOL
i dont like the idea of making the pirates mere powerfull, there enough of a pian already
[quote]flak are ment to kill strike craft which they can only do vs small numbers of strike craft there for we need a buff on them or a new flack cruiser or flack cap ship[/quote] i like the idea of a flak cruiser for each faction, not sure how well a flak capitol ship would work though...
ok every thing that can be siad about this subject has already been siad but i thought i would gett my two cents in. any one who has played an RTS game and is good at it can tell u that balance is key and sins is no exception, if u dont use flak ships 2 back up ur fleets ur just screwin' urself. that being siad i dont disagree with anything that has been siadhaving some sort of light anti-strikecraft guns on capital ships would be a nice adition. i like the idea of placing ext